My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Royal Ghost Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Electro Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Royal Ghost
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon P.E.K.K.A Royal Ghost Ram Rider
Fireball
Electro Dragon Ram Rider
Poison
Guards Electro Dragon
Lightning
Electro Dragon Ram Rider Goblinstein
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Royal Ghost Electro Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ram Rider Guards Electro Dragon Royal Ghost
Guards
Zap Ram Rider
Tornado
Zap P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Dragon Ram Rider
Royal Ghost
Zap Ram Rider
Ram Rider
Zap Guards Tornado P.E.K.K.A Royal Ghost
Goblinstein

Defense Synergies 1 9

Zap
Guards Tornado Electro Dragon P.E.K.K.A Royal Ghost Ram Rider
Guards
Zap Electro Dragon
Tornado
P.E.K.K.A Zap Electro Dragon Ram Rider
Electro Dragon
Zap Guards Tornado
P.E.K.K.A
Tornado Zap
Royal Ghost
Zap
Ram Rider
Zap Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Ram Rider
P.E.K.K.A Zap Electro Dragon Ram Rider
Tornado P.E.K.K.A Ram Rider Electro Dragon
P.E.K.K.A Guards Electro Dragon Ram Rider
Tornado P.E.K.K.A
Tornado Zap Guards Electro Dragon Royal Ghost
Tornado Ram Rider Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Guards Tornado Royal Ghost
Guards Zap Tornado Electro Dragon Royal Ghost Ram Rider
Zap Tornado Electro Dragon Ram Rider
P.E.K.K.A Zap Guards Electro Dragon Ram Rider
Zap Guards Tornado Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A Ram Rider
Tornado Electro Dragon P.E.K.K.A
Zap Guards Tornado Electro Dragon Royal Ghost Ram Rider
Zap Tornado Guards Electro Dragon Royal Ghost Ram Rider
P.E.K.K.A Tornado Ram Rider
Royal Ghost Guards Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost
Zap Electro Dragon Royal Ghost
Guards P.E.K.K.A Zap Electro Dragon Ram Rider
Guards P.E.K.K.A Zap Tornado Ram Rider
P.E.K.K.A Guards Ram Rider
Zap Tornado Electro Dragon Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Guards Ram Rider
Electro Dragon
Guards Electro Dragon Zap Tornado P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Royal Ghost
Zap Tornado Electro Dragon Royal Ghost Ram Rider
Electro Dragon
Guards
Zap
Zap Tornado Electro Dragon Ram Rider
Tornado
Zap Tornado Electro Dragon Ram Rider
Zap Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon
Zap Tornado Electro Dragon Ram Rider
Zap Tornado Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Royal Ghost Ram Rider
Zap Tornado Electro Dragon Ram Rider
Zap Tornado
Zap Tornado Electro Dragon
Zap Electro Dragon Guards
Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Zap Guards Electro Dragon
Zap Tornado Electro Dragon Ram Rider
Electro Dragon
Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Royal Ghost
P.E.K.K.A
Electro Dragon

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