My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Heal Spirit Executioner Ice Wizard Lumberjack
The Log
Heal Spirit Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Battle Healer Executioner Ice Wizard Lumberjack
Fireball
Battle Healer Executioner Ice Wizard Lumberjack
Poison
Battle Healer Executioner Ice Wizard
Lightning
Battle Healer Executioner Ice Wizard Lumberjack
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Poison Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Ice Wizard Battle Healer Poison Lumberjack Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Ice Wizard Battle Healer

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Heal Spirit Battle Healer Poison Executioner Ice Wizard Lumberjack
Heal Spirit
Battle Healer Zap Giant Lumberjack
Battle Healer
Heal Spirit Executioner Zap Giant Poison Ice Wizard Lumberjack
Giant
Zap Poison Heal Spirit Battle Healer Executioner Ice Wizard Lumberjack
Poison
Giant Zap Battle Healer
Executioner
Battle Healer Zap Giant
Ice Wizard
Zap Battle Healer Giant Lumberjack
Lumberjack
Zap Heal Spirit Battle Healer Giant Ice Wizard

Defense Synergies 0 12

Zap
Battle Healer Poison Executioner Ice Wizard Lumberjack
Heal Spirit
Battle Healer
Zap Poison Executioner Ice Wizard Lumberjack
Giant
Poison
Zap Battle Healer Ice Wizard
Executioner
Zap Battle Healer Lumberjack
Ice Wizard
Zap Battle Healer Poison Lumberjack
Lumberjack
Zap Battle Healer Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Lumberjack Zap Battle Healer Executioner Ice Wizard
Lumberjack Executioner Ice Wizard
Lumberjack Ice Wizard
Battle Healer Poison Lumberjack
Zap Executioner Ice Wizard Lumberjack
Zap Poison Executioner Ice Wizard
Zap Battle Healer Poison
Ice Wizard Lumberjack
Battle Healer Ice Wizard Lumberjack
Poison Executioner Ice Wizard Zap Lumberjack
Executioner Zap Poison Ice Wizard
Lumberjack Zap Battle Healer Ice Wizard
Executioner Zap Poison Lumberjack
Lumberjack
Zap Lumberjack
Poison Executioner Lumberjack
Zap Battle Healer Executioner Ice Wizard Lumberjack
Zap Poison Executioner Battle Healer Ice Wizard Lumberjack
Lumberjack
Battle Healer Poison Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Battle Healer
Poison Zap Battle Healer Executioner Lumberjack
Lumberjack Zap Battle Healer
Lumberjack Zap Battle Healer
Battle Healer Executioner Lumberjack
Poison Executioner Zap Ice Wizard
Battle Healer Ice Wizard Lumberjack
Battle Healer Lumberjack
Zap Poison
Lumberjack
Zap Poison
Executioner Lumberjack
Executioner
Zap Battle Healer Poison Executioner Lumberjack
Poison Executioner Zap Battle Healer Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Executioner Ice Wizard
Poison
Poison
Poison Executioner Zap
Poison Executioner Zap Ice Wizard
Poison Executioner
Poison Zap Executioner Ice Wizard
Poison Zap
Poison Lumberjack
Poison Zap
Poison Zap Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Poison
Zap Poison Executioner
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Executioner Ice Wizard
Poison Zap Executioner Ice Wizard
Zap Poison
Poison Zap
Poison Zap Executioner Ice Wizard
Zap Poison
Poison Zap
Zap Poison
Poison
Zap
Poison Zap Executioner Ice Wizard
Poison Executioner Lumberjack
Zap Poison Executioner
Zap Poison
Executioner
Zap Poison
Zap Poison Executioner
Poison Zap Executioner

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