My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Royal Ghost Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Electro Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Heal Spirit Executioner Royal Ghost Bandit Electro Wizard
The Log
Heal Spirit Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Executioner Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Executioner Bandit Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Executioner Electro Giant Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Royal Ghost Bandit Electro Wizard Inferno Dragon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Royal Ghost Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Heal Spirit Executioner Royal Ghost Bandit
Heal Spirit
Zap Bandit Inferno Dragon
Executioner
Zap Bandit
Electro Giant
Inferno Dragon
Royal Ghost
Zap Bandit Electro Wizard
Bandit
Zap Heal Spirit Executioner Royal Ghost Electro Wizard
Electro Wizard
Zap Royal Ghost Bandit
Inferno Dragon
Heal Spirit Electro Giant

Defense Synergies 1 9

Zap
Electro Wizard Executioner Royal Ghost Bandit Inferno Dragon
Heal Spirit
Executioner
Zap Bandit
Electro Giant
Inferno Dragon
Royal Ghost
Zap Electro Wizard
Bandit
Zap Executioner Electro Wizard
Electro Wizard
Zap Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Zap Electro Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Inferno Dragon Zap Executioner Bandit Electro Wizard
Executioner Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Electro Wizard
Zap Executioner Royal Ghost Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Executioner
Zap Electro Giant Bandit Electro Wizard
Inferno Dragon
Royal Ghost Bandit Electro Wizard
Executioner Electro Wizard Zap Electro Giant Royal Ghost Bandit
Executioner Inferno Dragon Zap Electro Wizard
Zap Bandit Electro Wizard
Executioner Zap Royal Ghost Electro Wizard
Inferno Dragon Bandit Electro Wizard
Zap Electro Giant Bandit Electro Wizard Inferno Dragon
Executioner Electro Wizard
Zap Executioner Royal Ghost Bandit Electro Wizard
Zap Executioner Royal Ghost Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Ghost Executioner Electro Giant Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner Royal Ghost Inferno Dragon
Bandit Zap Electro Wizard
Zap Bandit Electro Wizard
Executioner Bandit Inferno Dragon
Executioner Electro Giant Zap Electro Wizard
Bandit Electro Wizard
Inferno Dragon
Zap Electro Wizard Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap Electro Giant Electro Wizard
Executioner Bandit
Executioner Electro Giant
Electro Giant Electro Wizard Zap Executioner Inferno Dragon
Executioner Zap Electro Giant Royal Ghost Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Executioner Royal Ghost Bandit Electro Wizard
Bandit
Executioner Zap
Executioner Electro Giant Zap
Executioner
Zap Executioner
Zap Bandit
Electro Wizard
Zap Bandit Electro Wizard
Zap Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Zap Executioner Bandit Electro Wizard
Zap Electro Giant
Zap
Zap Electro Giant Executioner
Inferno Dragon
Zap Executioner Royal Ghost Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Executioner Electro Giant Electro Wizard
Zap Electro Wizard Electro Giant
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Bandit
Zap Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Electro Giant
Executioner
Zap Electro Giant Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Giant Royal Ghost Bandit Electro Wizard
Inferno Dragon

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