My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Goblin Cage Magic Archer
The Log
Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Bats
Royal Delivery
Bats Goblin Cage Hog Rider Baby Dragon P.E.K.K.A Magic Archer
Fireball
Goblin Cage Hog Rider Baby Dragon Magic Archer
Poison
Bats Goblin Cage Magic Archer
Lightning
Goblin Cage Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Cage Hog Rider Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Goblin Cage

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Goblin Cage Baby Dragon P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Goblin Cage Baby Dragon The Log Magic Archer
Goblin Cage
Bats Zap Hog Rider Baby Dragon The Log Magic Archer
Hog Rider
Bats Zap The Log Goblin Cage Baby Dragon Magic Archer
Baby Dragon
Bats Zap Goblin Cage Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Baby Dragon The Log
The Log
Hog Rider Zap Goblin Cage P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Goblin Cage Hog Rider The Log

Defense Synergies 1 16

Bats
Zap Goblin Cage Baby Dragon P.E.K.K.A The Log
Zap
Bats Goblin Cage Baby Dragon P.E.K.K.A The Log Magic Archer
Goblin Cage
Bats Zap Baby Dragon The Log Magic Archer
Hog Rider
Baby Dragon
Bats Zap Goblin Cage P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Zap Baby Dragon
The Log
P.E.K.K.A Bats Zap Goblin Cage Baby Dragon Magic Archer
Magic Archer
Zap Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Baby Dragon The Log Magic Archer
P.E.K.K.A Bats Zap Goblin Cage The Log
Goblin Cage P.E.K.K.A Bats
Goblin Cage P.E.K.K.A Bats
Goblin Cage P.E.K.K.A The Log
The Log Bats Zap Baby Dragon Magic Archer
Bats Zap Goblin Cage Baby Dragon Magic Archer
Zap Goblin Cage Baby Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Cage
Bats Zap Baby Dragon The Log Magic Archer
Bats Zap Baby Dragon Magic Archer
Goblin Cage P.E.K.K.A Bats Zap The Log
Bats Zap Goblin Cage Baby Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A The Log
Bats Goblin Cage P.E.K.K.A
Goblin Cage Bats Zap Baby Dragon The Log Magic Archer
Zap Goblin Cage Baby Dragon The Log Bats Magic Archer
P.E.K.K.A Goblin Cage
Bats Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage P.E.K.K.A
Zap Baby Dragon The Log Magic Archer
P.E.K.K.A Bats Zap Goblin Cage The Log
P.E.K.K.A Bats Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage
Bats Zap Baby Dragon Magic Archer
P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A Bats Baby Dragon The Log Magic Archer
P.E.K.K.A Goblin Cage
P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage
Goblin Cage Baby Dragon Magic Archer
Bats Zap Goblin Cage Baby Dragon P.E.K.K.A The Log Magic Archer
Bats Zap Goblin Cage Baby Dragon P.E.K.K.A The Log Magic Archer
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Zap Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Zap Baby Dragon The Log Magic Archer
Bats Zap Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Zap Baby Dragon Magic Archer
The Log Zap
Bats
Zap The Log Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Bats
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Magic Archer
The Log Zap Baby Dragon Magic Archer
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
Bats Zap Baby Dragon Magic Archer
Zap Bats
Zap The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Bats Magic Archer
Zap Baby Dragon Magic Archer
The Log
Baby Dragon Magic Archer
The Log Zap Baby Dragon Magic Archer
Zap
P.E.K.K.A
Zap Bats Baby Dragon The Log Magic Archer
Bats Zap Magic Archer
Zap Baby Dragon The Log Magic Archer
P.E.K.K.A

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