My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Dark Prince Prince
Barbarian Barrel
Goblin Gang Firecracker Dark Prince
The Log
Goblin Gang Firecracker Hog Rider Dark Prince Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Dark Prince Prince Bowler
Fireball
Goblin Gang Firecracker Hog Rider Bowler
Poison
Goblin Gang Firecracker
Lightning
Dark Prince Prince Bowler
Rocket
Hog Rider Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Earthquake Hog Rider Dark Prince Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Earthquake

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider Prince Dark Prince Bowler
Goblin Gang
Hog Rider Firecracker Dark Prince Prince Bowler
Firecracker
Zap Hog Rider Goblin Gang Earthquake Dark Prince Prince Bowler
Earthquake
Zap Hog Rider Firecracker Dark Prince Prince
Hog Rider
Zap Goblin Gang Firecracker Earthquake Dark Prince Prince Bowler
Dark Prince
Prince Zap Goblin Gang Firecracker Earthquake Hog Rider
Prince
Zap Dark Prince Goblin Gang Firecracker Earthquake Hog Rider Bowler
Bowler
Zap Goblin Gang Firecracker Hog Rider Prince

Defense Synergies 0 15

Zap
Goblin Gang Firecracker Earthquake Dark Prince Prince Bowler
Goblin Gang
Zap Firecracker Dark Prince Prince
Firecracker
Zap Goblin Gang Earthquake Dark Prince Prince
Earthquake
Zap Firecracker
Hog Rider
Dark Prince
Zap Goblin Gang Firecracker Prince Bowler
Prince
Zap Goblin Gang Firecracker Dark Prince Bowler
Bowler
Zap Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Firecracker
Zap Goblin Gang Firecracker Dark Prince Prince
Goblin Gang Prince Bowler Dark Prince
Prince Goblin Gang Firecracker Dark Prince Bowler
Firecracker Earthquake Dark Prince Prince Bowler
Goblin Gang Bowler Zap Firecracker Earthquake Dark Prince
Zap Goblin Gang Firecracker
Earthquake Bowler Zap
Goblin Gang Prince
Goblin Gang Firecracker Dark Prince Prince Bowler
Goblin Gang Zap Firecracker Earthquake Dark Prince Bowler
Zap Goblin Gang Firecracker
Prince Bowler Zap Goblin Gang Earthquake Dark Prince
Bowler Zap Goblin Gang Firecracker Earthquake Dark Prince Prince
Goblin Gang Prince
Zap Goblin Gang Prince Bowler
Goblin Gang Firecracker Dark Prince Prince Bowler
Zap Goblin Gang Firecracker Dark Prince Prince Bowler
Zap Earthquake Firecracker Dark Prince Bowler
Prince
Goblin Gang Dark Prince Bowler Firecracker Earthquake Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince Bowler
Zap Goblin Gang Firecracker Prince Bowler
Goblin Gang Zap Dark Prince Prince Bowler
Goblin Gang Dark Prince Prince Bowler Zap
Goblin Gang Dark Prince Prince Bowler
Firecracker Zap Goblin Gang
Goblin Gang Dark Prince Prince Bowler
Dark Prince Prince
Zap Firecracker Dark Prince Prince
Goblin Gang
Dark Prince Prince Bowler
Zap Dark Prince Prince Bowler
Dark Prince Prince Bowler Goblin Gang
Firecracker Bowler
Goblin Gang Zap Firecracker Dark Prince Prince Bowler
Bowler Zap Firecracker Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap Bowler
Earthquake
Earthquake Firecracker Dark Prince Prince
Zap Firecracker Earthquake Dark Prince Bowler
Firecracker Zap
Firecracker Earthquake Bowler
Earthquake Zap Firecracker Bowler
Zap Firecracker
Goblin Gang Prince Bowler
Firecracker Zap Earthquake Dark Prince Prince Bowler
Zap Firecracker
Earthquake Firecracker Bowler
Earthquake Firecracker
Earthquake Zap Firecracker Prince
Earthquake Zap Firecracker Bowler
Earthquake Firecracker Bowler
Earthquake
Zap Firecracker Earthquake Dark Prince Prince Bowler
Zap Firecracker Earthquake Bowler
Earthquake Prince Bowler
Prince Bowler
Earthquake Zap
Zap Firecracker Earthquake Dark Prince Bowler
Firecracker Zap Earthquake Bowler
Zap Prince Bowler
Zap Firecracker
Zap Firecracker
Zap Firecracker
Bowler
Zap Earthquake
Zap Firecracker
Prince
Firecracker Earthquake Bowler
Zap Earthquake Goblin Gang Dark Prince Prince
Zap Firecracker
Goblin Gang Firecracker Dark Prince Prince Bowler
Zap Firecracker Earthquake Bowler
Zap
Firecracker Dark Prince Prince
Zap Goblin Gang Firecracker Bowler
Firecracker Zap
Zap Firecracker Dark Prince Prince Bowler

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