My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Skeleton King
Giant Snowball
Bats Hog Rider Guards Lumberjack Skeleton King
Zap
Bats Guards Skeleton King
Barbarian Barrel
Guards Executioner Electro Wizard Lumberjack Skeleton King
The Log
Hog Rider Guards Lumberjack Skeleton King
Earthquake
Hog Rider Guards Skeleton King
Arrows
Bats Guards Skeleton King
Royal Delivery
Bats Hog Rider Guards Executioner Electro Wizard Lumberjack Skeleton King
Fireball
Hog Rider Executioner Electro Wizard Lumberjack Skeleton King
Poison
Bats Guards Executioner Electro Wizard Skeleton King
Lightning
Executioner Electro Wizard Lumberjack Skeleton King
Rocket
Hog Rider Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Hog Rider Electro Wizard Lumberjack Skeleton King Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Lumberjack Skeleton King
Zap
Hog Rider Electro Wizard Bats Guards Executioner Lumberjack
Hog Rider
Bats Zap Guards Executioner Electro Wizard Lumberjack
Guards
Zap Hog Rider Lumberjack
Executioner
Zap Hog Rider
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Bats Zap Hog Rider Guards Electro Wizard
Skeleton King
Bats

Defense Synergies 1 12

Bats
Zap Electro Wizard Lumberjack Skeleton King
Zap
Electro Wizard Bats Guards Executioner Lumberjack
Hog Rider
Guards
Zap Executioner Electro Wizard Lumberjack
Executioner
Zap Guards Lumberjack
Electro Wizard
Zap Bats Guards Lumberjack
Lumberjack
Bats Zap Guards Executioner Electro Wizard
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Lumberjack Bats Zap Executioner Electro Wizard
Lumberjack Bats Executioner Electro Wizard
Lumberjack Bats Guards Electro Wizard Skeleton King
Lumberjack
Bats Zap Guards Executioner Electro Wizard Lumberjack
Bats Electro Wizard Zap Executioner
Zap Electro Wizard
Lumberjack Skeleton King
Guards Electro Wizard Lumberjack
Bats Guards Executioner Electro Wizard Zap Lumberjack Skeleton King
Executioner Bats Zap Electro Wizard
Lumberjack Bats Zap Guards Electro Wizard
Executioner Bats Zap Guards Electro Wizard Lumberjack Skeleton King
Electro Wizard Lumberjack Skeleton King
Zap Electro Wizard Lumberjack
Bats Executioner Electro Wizard Lumberjack
Bats Zap Guards Executioner Electro Wizard Lumberjack
Zap Executioner Bats Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Guards Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Electro Wizard
Electro Wizard Zap Executioner Lumberjack
Guards Lumberjack Bats Zap Electro Wizard
Guards Lumberjack Bats Zap Electro Wizard
Guards Executioner Lumberjack
Executioner Bats Zap Electro Wizard
Guards Bats Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Bats
Guards
Bats Guards Lumberjack
Zap Guards Electro Wizard
Guards Executioner Lumberjack Skeleton King
Executioner
Guards Electro Wizard Bats Zap Executioner Lumberjack Skeleton King
Bats Executioner Zap Electro Wizard Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner Electro Wizard
Guards
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Guards Electro Wizard Lumberjack
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Zap
Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats Guards
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Guards
Zap Executioner Electro Wizard
Executioner Electro Wizard Lumberjack
Zap Executioner Skeleton King
Zap
Executioner
Zap Bats Guards Electro Wizard Skeleton King
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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