My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Giant Skeleton Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Giant Skeleton Ram Rider
Giant Snowball
Hog Rider Ram Rider
Zap
Prince Ram Rider
Barbarian Barrel
Hunter Giant Skeleton Electro Wizard
The Log
Hog Rider Hunter Prince Giant Skeleton Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Hunter Prince Giant Skeleton Electro Wizard Ram Rider
Fireball
Hog Rider Hunter Electro Wizard Ram Rider
Poison
Hunter Electro Wizard
Lightning
Hunter Prince Electro Wizard Ram Rider
Rocket
Hog Rider Hunter Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Hunter Electro Wizard Prince Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Hog Rider Hunter Electro Wizard

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Ram Rider Hunter Giant Skeleton Mega Knight
Hog Rider
Zap Hunter Prince Giant Skeleton Electro Wizard Mega Knight
Hunter
Zap Hog Rider Prince Giant Skeleton Ram Rider Mega Knight
Prince
Zap Mega Knight Hog Rider Hunter Electro Wizard Ram Rider
Giant Skeleton
Zap Hog Rider Hunter Electro Wizard
Electro Wizard
Zap Hog Rider Prince Giant Skeleton Ram Rider Mega Knight
Ram Rider
Zap Hunter Prince Electro Wizard Mega Knight
Mega Knight
Prince Zap Hog Rider Hunter Electro Wizard Ram Rider

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Hunter Prince Giant Skeleton Ram Rider
Hog Rider
Hunter
Zap Prince Giant Skeleton Electro Wizard Ram Rider Mega Knight
Prince
Zap Hunter Electro Wizard
Giant Skeleton
Zap Hunter Electro Wizard
Electro Wizard
Zap Hunter Prince Giant Skeleton Ram Rider Mega Knight
Ram Rider
Zap Hunter Electro Wizard
Mega Knight
Zap Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Ram Rider
Hunter Zap Prince Electro Wizard Ram Rider Mega Knight
Hunter Prince Ram Rider Mega Knight Giant Skeleton Electro Wizard
Hunter Prince Electro Wizard Ram Rider Mega Knight
Prince Giant Skeleton Mega Knight
Zap Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Ram Rider Zap
Zap Giant Skeleton Electro Wizard Ram Rider Mega Knight
Hunter Prince
Hunter Prince Giant Skeleton Electro Wizard Mega Knight
Electro Wizard Zap Hunter Giant Skeleton Ram Rider Mega Knight
Hunter Zap Electro Wizard Ram Rider
Hunter Prince Mega Knight Zap Giant Skeleton Electro Wizard Ram Rider
Mega Knight Zap Hunter Prince Electro Wizard
Hunter Prince Electro Wizard Ram Rider Mega Knight
Zap Hunter Prince Electro Wizard Ram Rider Mega Knight
Mega Knight Hunter Prince Electro Wizard
Mega Knight Zap Hunter Prince Electro Wizard Ram Rider
Zap Hunter Giant Skeleton Electro Wizard Ram Rider Mega Knight
Hunter Prince Electro Wizard Ram Rider
Mega Knight Hunter Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Hunter Prince Mega Knight
Giant Skeleton Mega Knight Zap Hunter Prince Electro Wizard Ram Rider
Hunter Prince Giant Skeleton Mega Knight Zap Electro Wizard Ram Rider
Giant Skeleton Hunter Prince Ram Rider Mega Knight
Zap Hunter Electro Wizard Ram Rider
Prince Hunter Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Mega Knight Hunter Prince
Zap Giant Skeleton Electro Wizard Mega Knight Prince
Mega Knight Hunter Prince Giant Skeleton
Mega Knight Zap Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Mega Knight Hunter Ram Rider
Mega Knight
Electro Wizard Zap Hunter Prince Giant Skeleton
Mega Knight Zap Hunter Giant Skeleton Electro Wizard
Zap Electro Wizard
Mega Knight
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard Ram Rider
Giant Skeleton
Prince Giant Skeleton
Zap Mega Knight
Zap Hunter Ram Rider
Zap Hunter Ram Rider
Zap Ram Rider
Prince Electro Wizard
Zap Prince Electro Wizard Ram Rider
Zap
Hunter
Zap Prince
Zap Hunter
Mega Knight
Zap Hunter Prince Electro Wizard Mega Knight
Zap Mega Knight
Prince Giant Skeleton Mega Knight
Prince
Zap
Zap Hunter Mega Knight
Zap Hunter Electro Wizard Ram Rider
Zap Prince Ram Rider Mega Knight
Zap
Zap Hunter Electro Wizard
Zap Electro Wizard
Zap Hunter Mega Knight
Zap Electro Wizard
Prince Giant Skeleton Mega Knight
Zap Electro Wizard Prince
Zap Hunter Electro Wizard Ram Rider
Hunter Prince Electro Wizard Mega Knight
Zap
Zap Giant Skeleton
Prince Mega Knight
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Prince Giant Skeleton Electro Wizard Mega Knight
Prince
Mega Knight

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