My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Hog Rider Inferno Tower P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Bats The Log Mega Knight
Firecracker
Zap Hog Rider Bats P.E.K.K.A Mega Knight
Hog Rider
Bats Zap Firecracker The Log Mega Knight
Inferno Tower
P.E.K.K.A
Zap Bats Firecracker The Log
The Log
Hog Rider Zap P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider The Log

Defense Synergies 4 15

Bats
Zap Firecracker Inferno Tower P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Bats Firecracker Inferno Tower P.E.K.K.A The Log
Firecracker
The Log Bats Zap Inferno Tower P.E.K.K.A Mega Knight
Hog Rider
Inferno Tower
The Log Bats Zap Firecracker Mega Knight
P.E.K.K.A
The Log Bats Zap Firecracker
The Log
Firecracker Inferno Tower P.E.K.K.A Bats Zap Mega Knight
Mega Knight
Zap Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log
Inferno Tower P.E.K.K.A Bats Zap Firecracker The Log Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Bats
Inferno Tower P.E.K.K.A Bats Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Bats Zap Firecracker Mega Knight
Bats Inferno Tower Zap Firecracker
Zap Inferno Tower P.E.K.K.A The Log Mega Knight
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Mega Knight
Bats Zap Firecracker The Log Mega Knight
Inferno Tower Bats Zap Firecracker
Inferno Tower P.E.K.K.A Mega Knight Bats Zap The Log
Mega Knight Bats Zap Firecracker P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Zap P.E.K.K.A The Log Mega Knight
Mega Knight Bats Firecracker Inferno Tower P.E.K.K.A
Mega Knight Bats Zap Firecracker The Log
Zap The Log Bats Firecracker Mega Knight
P.E.K.K.A Inferno Tower
Mega Knight Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower P.E.K.K.A
Zap Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Bats Zap Inferno Tower The Log
P.E.K.K.A Mega Knight Bats Zap Inferno Tower The Log
Inferno Tower P.E.K.K.A Mega Knight
Firecracker Bats Zap
P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Firecracker Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Bats Inferno Tower
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Bats Zap Firecracker P.E.K.K.A The Log
Bats Mega Knight Zap Firecracker Inferno Tower P.E.K.K.A The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Bats
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Zap The Log Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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