My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Executioner Electro Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Electro Wizard Executioner Mega Knight
Hog Rider
Zap Mirror Goblin Barrel Executioner Electro Wizard Mega Knight
Mirror
Zap Goblin Barrel Hog Rider Skeleton Army
Goblin Barrel
Mirror Hog Rider Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Executioner
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Goblin Barrel Executioner Electro Wizard

Defense Synergies 4 9

Zap
Mirror Electro Wizard Mega Knight Skeleton Army Executioner
Hog Rider
Mirror
Zap Skeleton Army Executioner Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Mirror Zap Executioner Electro Wizard
Executioner
Zap Mirror Skeleton Army Mega Knight
Electro Wizard
Zap Mirror Skeleton Army Mega Knight
Mega Knight
Zap Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Skeleton Army Zap Executioner Electro Wizard Mega Knight
Skeleton Army Mega Knight Executioner Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Executioner
Zap Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Zap Mega Knight
Executioner Zap Electro Wizard
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Executioner Mega Knight Zap Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Skeleton Army Executioner Electro Wizard
Mega Knight Zap Skeleton Army Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Executioner Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Executioner Mega Knight
Executioner Zap Electro Wizard
Skeleton Army Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Zap Executioner
Executioner Mega Knight Zap Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Skeleton Army
Zap Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight
Mega Knight

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