My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Witch Fisherman
Zap
Witch Fisherman
Barbarian Barrel
Witch Electro Wizard
The Log
Hog Rider Witch Fisherman
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch P.E.K.K.A Fisherman Electro Wizard
Fireball
Hog Rider Witch Fisherman Electro Wizard
Poison
Witch Fisherman Electro Wizard
Lightning
Witch Fisherman Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Fisherman Hog Rider Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Fisherman

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror P.E.K.K.A Electro Wizard Witch Fisherman
Hog Rider
Zap Rage Mirror Witch Electro Wizard
Mirror
Zap Hog Rider
Rage
Hog Rider Witch Electro Wizard
Witch
Rage Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Witch Fisherman
Fisherman
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider Rage

Defense Synergies 2 8

Zap
Mirror Electro Wizard Witch P.E.K.K.A Fisherman
Hog Rider
Mirror
Zap Electro Wizard
Rage
Witch
Zap Fisherman Electro Wizard
P.E.K.K.A
Zap Fisherman Electro Wizard
Fisherman
Zap Witch P.E.K.K.A
Electro Wizard
Zap Mirror Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Witch Fisherman Electro Wizard
Witch P.E.K.K.A Fisherman Electro Wizard
Witch P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard Zap Witch
Zap P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Fisherman
Fisherman Electro Wizard
Witch Electro Wizard Zap Fisherman
Zap Witch Electro Wizard
P.E.K.K.A Zap Witch Electro Wizard
Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Fisherman Electro Wizard
Witch P.E.K.K.A Fisherman Electro Wizard
Zap Witch Fisherman Electro Wizard
Zap Witch Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Witch P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Zap Fisherman
P.E.K.K.A Zap Witch Fisherman Electro Wizard
P.E.K.K.A Zap Fisherman Electro Wizard
P.E.K.K.A Witch Fisherman
Zap Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Wizard Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Witch
Witch
Witch Electro Wizard Zap P.E.K.K.A Fisherman
Zap Witch P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Fisherman Electro Wizard
Zap
Zap Witch
Witch
Zap
Zap Fisherman
Fisherman Electro Wizard
Zap Fisherman Electro Wizard
Zap
Fisherman
Fisherman
Zap Fisherman
Zap Witch
Fisherman
Zap Fisherman Electro Wizard
Zap Witch
Fisherman
Zap
Zap Witch
Witch Fisherman
Zap Witch Fisherman Electro Wizard
Zap Witch Fisherman
Zap Fisherman
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard
P.E.K.K.A

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