My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Princess
Zap
Guards Princess
Barbarian Barrel
Guards Executioner Princess Ice Wizard
The Log
Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Executioner P.E.K.K.A Princess Ice Wizard
Fireball
Hog Rider Executioner Princess Ice Wizard
Poison
Guards Executioner Princess Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Executioner P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Guards Princess Ice Wizard Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Guards Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Guards Executioner Princess Ice Wizard
Hog Rider
Zap Rage Guards Executioner Princess
Rage
Hog Rider
Guards
Zap Hog Rider
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Executioner Princess Ice Wizard
Princess
Zap Hog Rider P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 11

Zap
Guards Executioner P.E.K.K.A Princess Ice Wizard
Hog Rider
Rage
Guards
Zap Executioner Princess Ice Wizard
Executioner
Zap Guards
P.E.K.K.A
Zap Princess Ice Wizard
Princess
Zap Guards P.E.K.K.A Ice Wizard
Ice Wizard
Zap Guards P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Zap Executioner Ice Wizard
P.E.K.K.A Executioner Ice Wizard
P.E.K.K.A Guards Ice Wizard
P.E.K.K.A Princess
Zap Guards Executioner Ice Wizard
Zap Executioner Princess Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Princess Ice Wizard
Guards Ice Wizard
Guards Executioner Ice Wizard Zap Princess
Executioner Zap Princess Ice Wizard
P.E.K.K.A Zap Guards Ice Wizard
Executioner Zap Guards P.E.K.K.A Princess
P.E.K.K.A
Zap P.E.K.K.A
Executioner P.E.K.K.A
Zap Guards Executioner Ice Wizard
Zap Executioner Guards Princess Ice Wizard
P.E.K.K.A
Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Executioner
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap
P.E.K.K.A Guards Executioner
Executioner Zap Princess Ice Wizard
Guards P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Guards Executioner
Executioner Princess
Guards Zap Executioner P.E.K.K.A
Executioner Zap P.E.K.K.A Princess Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Executioner Princess Ice Wizard
Guards
Executioner Zap
Executioner Zap Princess Ice Wizard
Executioner Princess
Zap Executioner Princess Ice Wizard
Zap
Guards
Zap Princess
Zap Executioner Princess
Executioner Princess
Princess
Princess Zap
Zap Executioner Princess
Executioner Princess
Zap Executioner Princess
Zap Princess
Princess
Zap
Zap Executioner Princess Ice Wizard
Zap Executioner Princess Ice Wizard
Zap Princess
Zap
Zap Executioner Princess Ice Wizard
Zap Guards
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Guards Princess
Zap Executioner Princess Ice Wizard
Executioner Princess
Zap Executioner Princess
Zap
Executioner P.E.K.K.A
Zap Guards Princess
Zap Executioner Princess
Zap Executioner Princess
P.E.K.K.A

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