My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Baby Dragon Executioner Electro Wizard
Fireball
Hog Rider Skeleton Army Baby Dragon Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Baby Dragon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Hog Rider Baby Dragon Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Baby Dragon Executioner The Log Mega Knight
Hog Rider
Zap The Log Baby Dragon Executioner Electro Wizard Mega Knight
Skeleton Army
Baby Dragon
Zap Hog Rider Electro Wizard Mega Knight
Executioner
Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Executioner Mega Knight
Electro Wizard
Zap Hog Rider Baby Dragon Mega Knight
Mega Knight
Zap Hog Rider Baby Dragon Executioner The Log Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Skeleton Army Baby Dragon Executioner The Log
Hog Rider
Skeleton Army
Zap Executioner The Log Electro Wizard
Baby Dragon
Zap The Log Mega Knight
Executioner
Zap Skeleton Army The Log Mega Knight
The Log
Zap Skeleton Army Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard
Zap Skeleton Army The Log Mega Knight
Mega Knight
Zap Baby Dragon Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner The Log Electro Wizard
Skeleton Army Zap Executioner The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Executioner Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard Zap Baby Dragon Executioner
Zap Baby Dragon The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Zap Baby Dragon The Log Mega Knight
Executioner Zap Baby Dragon Electro Wizard
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Executioner Mega Knight Zap Baby Dragon The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap The Log Electro Wizard Mega Knight
Mega Knight Skeleton Army Executioner Electro Wizard
Mega Knight Zap Skeleton Army Baby Dragon Executioner The Log Electro Wizard
Zap Baby Dragon Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Baby Dragon Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Baby Dragon Executioner The Log Mega Knight
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Executioner Mega Knight
Executioner Zap Baby Dragon Electro Wizard
Skeleton Army Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Mega Knight Executioner
Skeleton Army Baby Dragon Executioner Mega Knight
Skeleton Army Electro Wizard Zap Baby Dragon Executioner The Log
Executioner Mega Knight Zap Baby Dragon The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon Executioner The Log Electro Wizard
Baby Dragon The Log
The Log
Executioner Zap Baby Dragon The Log Mega Knight
Executioner Zap Baby Dragon
Baby Dragon Executioner The Log
The Log Zap Baby Dragon Executioner
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap Baby Dragon Executioner
Baby Dragon Executioner The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Executioner The Log
Baby Dragon Executioner The Log Mega Knight
Zap Baby Dragon Executioner The Log Electro Wizard Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Executioner Mega Knight
The Log Zap Baby Dragon Executioner Electro Wizard
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Zap Baby Dragon Executioner Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Skeleton Army
Zap Baby Dragon Executioner Electro Wizard
The Log
Baby Dragon Executioner Electro Wizard Mega Knight
The Log Zap Baby Dragon Executioner
Zap
Executioner Mega Knight
Zap Baby Dragon The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Baby Dragon Executioner The Log Electro Wizard Mega Knight
Mega Knight

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