My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Hog Rider Electro Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Witch
Hog Rider
Zap Lightning Goblin Barrel Witch Electro Wizard
Goblin Barrel
Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Zap Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Goblin Barrel Witch
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 6

Zap
Electro Wizard Skeleton Army Witch P.E.K.K.A
Hog Rider
Goblin Barrel
Skeleton Army
Zap Electro Wizard
Witch
Zap Electro Wizard
Lightning
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Lightning Electro Wizard
Skeleton Army Witch P.E.K.K.A Electro Wizard
Lightning Skeleton Army P.E.K.K.A
Skeleton Army Zap Electro Wizard
Lightning Electro Wizard Zap Witch
Lightning Zap P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Witch Electro Wizard Zap
Zap Witch Electro Wizard
Skeleton Army P.E.K.K.A Zap Witch Lightning Electro Wizard
Skeleton Army Zap Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Lightning P.E.K.K.A Electro Wizard
Skeleton Army Witch P.E.K.K.A Electro Wizard
Zap Skeleton Army Witch Electro Wizard
Zap Witch Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Lightning
Skeleton Army P.E.K.K.A Zap Witch Lightning Electro Wizard
Skeleton Army Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army Witch
Zap Witch Electro Wizard
Skeleton Army P.E.K.K.A Witch Lightning Electro Wizard
P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Electro Wizard Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army Lightning P.E.K.K.A Zap Electro Wizard
Skeleton Army Lightning P.E.K.K.A Witch
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Lightning P.E.K.K.A
Zap Witch P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap
Zap Witch
Witch
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Lightning
Lightning Zap Electro Wizard
Lightning Zap Witch
Lightning
Lightning
Lightning
Lightning Zap
Zap Witch
Witch
Zap Witch Lightning Electro Wizard
Lightning Zap Witch
Lightning Zap
Lightning Zap Witch Electro Wizard
Zap Lightning Electro Wizard Witch
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Skeleton Army Witch
Lightning Zap Witch Electro Wizard
Lightning Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Witch Lightning Electro Wizard
Zap Witch Lightning Electro Wizard
Lightning Zap Witch Electro Wizard
P.E.K.K.A
Lightning

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