My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Wizard Princess
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Hog Rider Wizard Princess
Fireball
Hog Rider Wizard Princess
Poison
Bats Wizard Princess
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Princess Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Freeze The Log Princess Mega Knight
Hog Rider
Bats Zap Freeze The Log Wizard Princess Mega Knight
Wizard
Hog Rider Mega Knight
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Princess Mega Knight
Princess
Zap Hog Rider The Log Mega Knight
Mega Knight
Bats Zap Hog Rider Wizard The Log Princess

Defense Synergies 1 13

Bats
Zap Freeze The Log Mega Knight
Zap
Mega Knight Bats The Log Princess
Hog Rider
Wizard
Freeze The Log Mega Knight
Freeze
Bats Wizard Mega Knight
The Log
Bats Zap Wizard Princess Mega Knight
Princess
Zap The Log Mega Knight
Mega Knight
Zap Bats Wizard Freeze The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Bats Zap The Log Mega Knight
Mega Knight Bats Freeze
Bats Mega Knight
The Log Princess Mega Knight
Freeze The Log Bats Zap Mega Knight
Bats Zap Wizard Freeze Princess
Zap The Log Mega Knight
Princess
Mega Knight
Bats Zap Wizard Freeze The Log Princess Mega Knight
Bats Zap Wizard Princess
Mega Knight Bats Zap Wizard Freeze The Log
Wizard Mega Knight Bats Zap Freeze The Log Princess
Mega Knight
Zap Freeze The Log Mega Knight
Wizard Mega Knight Bats
Mega Knight Bats Zap Wizard The Log
Zap Wizard Freeze The Log Bats Princess Mega Knight
Wizard Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Wizard The Log Mega Knight
Mega Knight Bats Zap The Log
Mega Knight Bats Zap The Log
Mega Knight
Wizard Bats Zap Freeze Princess
Bats
Mega Knight
Zap Freeze Mega Knight Bats The Log
Mega Knight Bats
Mega Knight Zap The Log
Mega Knight Wizard
Wizard Princess Mega Knight
Bats Zap Freeze The Log
Bats Mega Knight Zap Wizard Freeze The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
Zap The Log Princess
The Log
Freeze The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap Freeze Princess
Wizard The Log Princess
The Log Zap Wizard Freeze Princess
The Log Zap Wizard
Bats
Zap Wizard The Log Princess
Zap Wizard Princess
The Log Princess
Freeze Princess
Princess Zap The Log
Zap Wizard The Log Princess
Wizard The Log Princess Mega Knight
Freeze
Bats
Zap Wizard The Log Princess Mega Knight
Zap Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
Zap The Log
Zap Freeze The Log Wizard Princess Mega Knight
The Log Zap Wizard Princess
Zap Wizard The Log Princess Mega Knight
Zap The Log
Bats Zap Wizard Princess
Zap Bats Wizard Freeze
Zap Wizard The Log Mega Knight
Zap Freeze Princess
Mega Knight
Wizard The Log Princess
Zap Bats Freeze Princess
Zap Wizard Princess
Freeze
The Log
Wizard Princess Mega Knight
The Log Zap Wizard Princess
Zap
Mega Knight
Zap Bats Freeze The Log Princess
Bats Zap Princess
Zap Freeze The Log Princess Mega Knight
Wizard Mega Knight

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