My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit Sparky
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Bandit Sparky
Barbarian Barrel
Goblin Gang Wizard Bandit Sparky
The Log
Goblin Gang Hog Rider Bandit Sparky
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Bandit Sparky
Fireball
Goblin Gang Hog Rider Wizard Bandit Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Wizard Bandit Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Bandit Hog Rider Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Bandit

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Sparky Bandit Mega Knight
Goblin Gang
Hog Rider Bandit Sparky
Hog Rider
Zap Goblin Gang Wizard Tornado Bandit Mega Knight
Wizard
Tornado Hog Rider Bandit Sparky Mega Knight
Tornado
Zap Wizard Sparky Hog Rider Mega Knight
Bandit
Zap Goblin Gang Hog Rider Wizard Mega Knight
Sparky
Zap Tornado Goblin Gang Wizard
Mega Knight
Zap Hog Rider Wizard Tornado Bandit

Defense Synergies 3 11

Zap
Mega Knight Goblin Gang Tornado Bandit Sparky
Goblin Gang
Zap Bandit Sparky
Hog Rider
Wizard
Tornado Bandit Mega Knight
Tornado
Wizard Sparky Zap Sparky Mega Knight
Bandit
Zap Goblin Gang Wizard Mega Knight
Sparky
Tornado Zap Goblin Gang Tornado
Mega Knight
Zap Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Sparky Zap Goblin Gang Bandit Mega Knight
Goblin Gang Tornado Sparky Mega Knight Bandit
Sparky Goblin Gang Bandit Mega Knight
Tornado Sparky Mega Knight
Goblin Gang Tornado Zap Bandit Mega Knight
Tornado Zap Goblin Gang Wizard
Zap Bandit Sparky Mega Knight
Sparky Goblin Gang Tornado
Goblin Gang Tornado Bandit Sparky Mega Knight
Goblin Gang Zap Wizard Tornado Bandit Mega Knight
Zap Goblin Gang Wizard Tornado
Sparky Mega Knight Zap Goblin Gang Wizard Bandit
Wizard Sparky Mega Knight Zap Goblin Gang Tornado
Sparky Goblin Gang Bandit Mega Knight
Tornado Zap Goblin Gang Bandit Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Tornado
Mega Knight Zap Goblin Gang Wizard Tornado Bandit
Zap Wizard Tornado Bandit Mega Knight
Sparky Tornado
Goblin Gang Wizard Mega Knight Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit Sparky
Bandit Zap Goblin Gang Wizard Mega Knight
Goblin Gang Bandit Mega Knight Zap Sparky
Goblin Gang Mega Knight Zap Tornado Bandit Sparky
Goblin Gang Bandit Sparky Mega Knight
Wizard Zap Goblin Gang Tornado
Goblin Gang Sparky Bandit
Mega Knight Sparky
Zap Mega Knight Tornado Bandit Sparky
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Zap Tornado
Mega Knight Goblin Gang Wizard Bandit Sparky
Wizard Sparky Mega Knight
Goblin Gang Sparky Zap Tornado
Mega Knight Zap Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Tornado Bandit
Bandit Sparky
Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Goblin Gang Tornado Sparky
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado
Bandit Sparky
Bandit
Zap Sparky
Zap Wizard Bandit Sparky
Wizard Bandit Sparky Mega Knight
Tornado Sparky
Sparky
Zap Wizard Bandit Sparky Mega Knight
Zap Wizard Tornado Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky Mega Knight
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado Bandit Sparky Mega Knight
Zap Tornado Bandit Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard Bandit Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Sparky
Zap Goblin Gang Bandit
Zap Wizard Tornado
Goblin Gang Wizard Sparky Mega Knight
Zap Wizard
Zap Tornado Sparky
Sparky Mega Knight
Zap Goblin Gang Tornado Sparky
Zap Tornado
Zap Tornado Bandit Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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