My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Witch
Zap
Minion Horde Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army Witch
Fireball
Minion Horde Goblin Barrel Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Fireball Minion Horde Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Minion Horde Witch
Minion Horde
Zap Mirror
Fireball
Zap Mirror
Mirror
Zap Fireball Goblin Barrel Electro Giant Minion Horde Skeleton Army
Goblin Barrel
Mirror Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Witch
Zap
Electro Giant
Mirror

Defense Synergies 5 3

Zap
Fireball Mirror Minion Horde Skeleton Army Witch
Minion Horde
Mirror Zap
Fireball
Zap Mirror
Mirror
Zap Minion Horde Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Mirror Zap
Witch
Zap
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Skeleton Army Zap Witch
Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch
Fireball Skeleton Army
Fireball Skeleton Army Zap
Minion Horde Zap Fireball Witch
Zap Fireball Electro Giant
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch Zap Fireball Electro Giant
Minion Horde Zap Fireball Witch
Minion Horde Skeleton Army Zap Fireball Witch
Fireball Skeleton Army Zap Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Fireball Electro Giant
Minion Horde Fireball Skeleton Army Witch
Fireball Zap Minion Horde Skeleton Army Witch
Zap Witch Fireball
Skeleton Army Minion Horde Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch Electro Giant
Fireball Zap
Skeleton Army Zap Minion Horde Witch
Skeleton Army Zap Minion Horde Fireball
Minion Horde Skeleton Army Witch
Fireball Electro Giant Zap Minion Horde Witch
Skeleton Army Minion Horde Fireball Witch
Minion Horde Skeleton Army
Zap Minion Horde Fireball Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Zap Fireball Electro Giant
Skeleton Army Minion Horde Fireball Witch
Minion Horde Fireball Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Zap Minion Horde Fireball
Zap Minion Horde Fireball Witch Electro Giant
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Electro Giant Zap Minion Horde Witch
Minion Horde Witch
Fireball Zap
Fireball Zap
Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball Witch Electro Giant
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Electro Giant Fireball Witch
Minion Horde Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Minion Horde Fireball Witch Electro Giant
Zap Minion Horde Fireball Witch Electro Giant
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball Electro Giant
Minion Horde
Zap Electro Giant Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Electro Giant
Fireball

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