My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Goblin Barrel Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Inferno Dragon
Zap
Minion Horde Goblin Barrel Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Valkyrie Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Minion Horde Goblin Barrel Electro Wizard Inferno Dragon
Poison
Minion Horde Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fireball Valkyrie Electro Wizard Inferno Dragon Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Minion Horde Valkyrie
Minion Horde
Zap Giant
Fireball
Zap Giant Electro Wizard
Valkyrie
Goblin Barrel Zap Giant Electro Wizard
Giant
Zap Goblin Barrel Minion Horde Fireball Valkyrie Electro Wizard
Goblin Barrel
Valkyrie Giant
Electro Wizard
Zap Fireball Valkyrie Giant
Inferno Dragon

Defense Synergies 2 7

Zap
Fireball Electro Wizard Minion Horde Valkyrie Inferno Dragon
Minion Horde
Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Electro Wizard
Giant
Goblin Barrel
Electro Wizard
Zap Fireball Valkyrie Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie Electro Wizard
Minion Horde Inferno Dragon Zap Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Valkyrie Electro Wizard
Minion Horde Inferno Dragon
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Zap Fireball
Minion Horde Inferno Dragon Zap Fireball Electro Wizard
Minion Horde Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Minion Horde Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Zap Fireball Electro Wizard Inferno Dragon
Minion Horde Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Minion Horde Electro Wizard
Zap Valkyrie Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Minion Horde Fireball Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Inferno Dragon
Zap Minion Horde Valkyrie Electro Wizard
Valkyrie Zap Minion Horde Fireball Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Fireball Zap Minion Horde Electro Wizard
Minion Horde Fireball Valkyrie Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Zap Minion Horde Electro Wizard Fireball Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie
Zap Fireball Valkyrie Electro Wizard
Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie
Electro Wizard Zap Minion Horde Fireball Valkyrie Inferno Dragon
Valkyrie Zap Minion Horde Fireball Electro Wizard Inferno Dragon
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap Electro Wizard
Minion Horde Fireball
Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Minion Horde Fireball Electro Wizard
Zap Minion Horde Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Valkyrie
Minion Horde Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball Electro Wizard
Zap Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Minion Horde Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Inferno Dragon
Fireball

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