My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Prince
Barbarian Barrel
Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Prince P.E.K.K.A Lumberjack
Fireball
Minion Horde Wizard Lumberjack
Poison
Minion Horde Wizard
Lightning
Wizard Prince Lumberjack
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Lumberjack Minion Horde Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Lumberjack

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Prince P.E.K.K.A Minion Horde Lumberjack
Minion Horde
Zap Prince Lumberjack
Fireball
Zap Tornado
Wizard
Tornado Prince P.E.K.K.A Lumberjack
Tornado
Zap Fireball Wizard P.E.K.K.A
Prince
Zap Minion Horde Wizard Lumberjack
P.E.K.K.A
Zap Tornado Wizard Lumberjack
Lumberjack
Zap Minion Horde Wizard Prince P.E.K.K.A

Defense Synergies 4 11

Zap
Fireball Minion Horde Tornado Prince P.E.K.K.A Lumberjack
Minion Horde
Zap Tornado
Fireball
Zap Tornado Lumberjack
Wizard
Tornado Prince P.E.K.K.A Lumberjack
Tornado
Fireball Wizard P.E.K.K.A Zap Minion Horde Prince
Prince
Zap Wizard Tornado
P.E.K.K.A
Tornado Zap Wizard
Lumberjack
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Prince
Minion Horde Tornado Prince P.E.K.K.A Lumberjack
Minion Horde Prince P.E.K.K.A Lumberjack
Fireball Tornado Prince P.E.K.K.A Lumberjack
Fireball Tornado Zap Lumberjack
Minion Horde Tornado Zap Fireball Wizard
Zap Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Tornado Prince Lumberjack
Tornado Minion Horde Prince Lumberjack
Minion Horde Zap Fireball Wizard Tornado Lumberjack
Minion Horde Zap Fireball Wizard Tornado
Minion Horde Prince P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Minion Horde Tornado Prince P.E.K.K.A Lumberjack
P.E.K.K.A Minion Horde Prince Lumberjack
Minion Horde Tornado Zap Fireball Prince P.E.K.K.A Lumberjack
Minion Horde Wizard Fireball Tornado Prince P.E.K.K.A Lumberjack
Fireball Zap Minion Horde Wizard Tornado Prince Lumberjack
Zap Wizard Tornado Fireball Lumberjack
P.E.K.K.A Tornado Prince Lumberjack
Wizard Minion Horde Fireball Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Prince P.E.K.K.A
Fireball Zap Wizard Prince Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Prince
Prince P.E.K.K.A Lumberjack Zap Minion Horde Fireball Tornado
P.E.K.K.A Minion Horde Prince Lumberjack
Fireball Wizard Zap Minion Horde Tornado
Prince P.E.K.K.A Minion Horde Fireball Lumberjack
P.E.K.K.A Minion Horde Prince Lumberjack
Zap Minion Horde P.E.K.K.A Fireball Tornado Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Prince Lumberjack
P.E.K.K.A Zap Fireball Tornado Prince
Prince P.E.K.K.A Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball
Zap Minion Horde Fireball Tornado Prince P.E.K.K.A Lumberjack
Zap Minion Horde Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Tornado
Minion Horde Fireball
Fireball Prince
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minion Horde Fireball Tornado Prince Lumberjack
Zap Minion Horde Fireball Wizard Tornado Prince
Fireball Zap Wizard Tornado
Fireball
Minion Horde Fireball
Zap Fireball Prince
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Zap Fireball Wizard Prince
Zap Fireball Wizard Tornado
Minion Horde Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Zap Minion Horde Fireball
Zap Tornado Fireball Wizard
Minion Horde
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado Prince
Fireball Zap Tornado
Zap Minion Horde Fireball Wizard Tornado
Zap Minion Horde Fireball Wizard
Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde Prince
Fireball Wizard
Zap Minion Horde Fireball Prince
Fireball Zap Wizard Tornado
Fireball
Fireball Minion Horde Wizard Prince Lumberjack
Zap Fireball Wizard
Zap Fireball Tornado
Minion Horde Prince P.E.K.K.A
Zap Minion Horde Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Prince

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