My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Prince Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Prince Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon Prince
Giant Snowball
Minion Horde Guards Balloon Princess
Zap
Firecracker Minion Horde Guards Balloon Prince Goblin Giant Princess
Barbarian Barrel
Firecracker Guards Princess
The Log
Firecracker Guards Prince Princess
Earthquake
Firecracker Guards
Arrows
Firecracker Minion Horde Guards Princess
Royal Delivery
Firecracker Minion Horde Guards Balloon Prince Princess
Fireball
Firecracker Minion Horde Balloon Princess
Poison
Firecracker Minion Horde Guards Balloon Princess
Lightning
Balloon Prince
Rocket
Minion Horde Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Princess Minion Horde Balloon Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Princess

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Prince Goblin Giant Minion Horde Guards Princess
Firecracker
Zap Balloon Prince Goblin Giant Princess
Minion Horde
Zap Prince Goblin Giant
Guards
Zap
Balloon
Zap Firecracker Goblin Giant Princess
Prince
Zap Firecracker Minion Horde Princess
Goblin Giant
Zap Firecracker Minion Horde Balloon
Princess
Zap Firecracker Balloon Prince

Defense Synergies 1 11

Zap
Goblin Giant Firecracker Minion Horde Guards Prince Princess
Firecracker
Zap Guards Prince Princess
Minion Horde
Zap
Guards
Zap Firecracker Prince Princess
Balloon
Prince
Zap Firecracker Guards
Goblin Giant
Zap Princess
Princess
Zap Firecracker Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Goblin Giant
Minion Horde Zap Firecracker Prince
Minion Horde Prince
Minion Horde Prince Firecracker Guards
Firecracker Prince Princess
Zap Firecracker Guards
Minion Horde Zap Firecracker Princess
Zap Goblin Giant
Minion Horde Prince Princess
Guards Firecracker Minion Horde Prince
Minion Horde Guards Zap Firecracker Goblin Giant Princess
Minion Horde Zap Firecracker Princess
Minion Horde Prince Zap Guards
Zap Firecracker Minion Horde Guards Prince Princess
Minion Horde Prince
Minion Horde Zap Prince
Minion Horde Firecracker Prince
Zap Firecracker Minion Horde Guards Prince
Zap Firecracker Guards Princess
Prince
Firecracker Minion Horde Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Prince
Zap Firecracker Prince
Guards Zap Minion Horde Prince Goblin Giant
Guards Prince Zap Minion Horde Goblin Giant
Minion Horde Guards Prince Goblin Giant
Firecracker Zap Minion Horde Goblin Giant Princess
Guards Prince Minion Horde Goblin Giant
Minion Horde Prince Goblin Giant
Zap Minion Horde Firecracker Prince
Minion Horde Guards Goblin Giant
Minion Horde Guards Prince
Zap Guards Prince Goblin Giant
Prince Minion Horde Guards Goblin Giant
Firecracker Minion Horde Princess
Guards Zap Firecracker Minion Horde Prince Goblin Giant
Zap Firecracker Minion Horde Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde Guards
Firecracker Zap Princess
Minion Horde Goblin Giant
Firecracker Guards Prince
Zap Firecracker Minion Horde
Firecracker Zap Minion Horde Goblin Giant Princess
Firecracker Minion Horde Princess
Zap Firecracker Princess
Zap Firecracker
Minion Horde Guards Prince
Firecracker Zap Minion Horde Prince Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Minion Horde Princess
Princess Zap Firecracker Prince
Zap Firecracker Minion Horde Princess
Firecracker Minion Horde Princess
Minion Horde
Zap Firecracker Prince Princess
Zap Firecracker Princess
Minion Horde Prince
Princess
Prince
Zap Minion Horde
Zap Firecracker Princess
Minion Horde
Firecracker Zap Princess
Zap Prince Princess
Zap Firecracker
Zap Firecracker Minion Horde Princess
Zap Firecracker Minion Horde Guards
Minion Horde
Zap Minion Horde
Zap Firecracker Minion Horde Princess
Minion Horde Prince
Firecracker Princess
Zap Minion Horde Guards Prince Princess
Zap Firecracker Princess
Firecracker Minion Horde Prince Princess
Zap Firecracker Princess
Zap
Firecracker Minion Horde Prince
Zap Firecracker Minion Horde Guards Princess
Firecracker Zap Princess
Zap Firecracker Prince Goblin Giant Princess
Prince
Firecracker

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