My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Balloon Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Skeleton Army Balloon Giant Skeleton
Fireball
Minion Horde Hog Rider Skeleton Army Balloon
Poison
Minion Horde Skeleton Army Balloon
Lightning
Balloon
Rocket
Minion Horde Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Skeleton Army Hog Rider Minion Horde Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Skeleton Army

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Minion Horde Giant Skeleton The Log
Minion Horde
Rage Zap Hog Rider Giant Skeleton
Hog Rider
Zap Rage The Log Minion Horde Balloon Giant Skeleton
Rage
Minion Horde Hog Rider Balloon Giant Skeleton
Skeleton Army
Balloon
Zap Rage Hog Rider Giant Skeleton The Log
Giant Skeleton
Zap Minion Horde Hog Rider Rage Balloon The Log
The Log
Hog Rider Zap Balloon Giant Skeleton

Defense Synergies 0 8

Zap
Minion Horde Skeleton Army Giant Skeleton The Log
Minion Horde
Zap The Log
Hog Rider
Rage
Skeleton Army
Zap Giant Skeleton The Log
Balloon
Giant Skeleton
Zap Skeleton Army The Log
The Log
Zap Minion Horde Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Skeleton Army Zap The Log
Minion Horde Skeleton Army Giant Skeleton
Minion Horde Skeleton Army
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Zap
Minion Horde Zap
Zap Giant Skeleton The Log
Minion Horde Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Zap Giant Skeleton The Log
Minion Horde Zap
Minion Horde Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Zap Minion Horde The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap The Log
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army The Log
Zap The Log Giant Skeleton
Skeleton Army Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton
Zap The Log
Skeleton Army Giant Skeleton Zap Minion Horde The Log
Skeleton Army Giant Skeleton Zap Minion Horde The Log
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde
Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde Giant Skeleton Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Minion Horde
Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde Giant Skeleton The Log
Zap Minion Horde Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
Zap The Log
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Minion Horde
Zap Minion Horde The Log
Zap
The Log
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap The Log
Zap The Log
Minion Horde Giant Skeleton The Log
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde Giant Skeleton
The Log
Zap Minion Horde Skeleton Army
Zap
The Log
Minion Horde
The Log Zap
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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