My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Prince
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Lumberjack
Zap
Minion Horde Goblin Barrel Prince
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Hog Rider Goblin Barrel Prince Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Hog Rider Wizard Goblin Barrel Prince Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel Electro Wizard Lumberjack
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Hog Rider Electro Wizard Lumberjack Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Hog Rider Electro Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Minion Horde Lumberjack
Minion Horde
Zap Hog Rider Prince Lumberjack
Hog Rider
Zap Minion Horde Wizard Goblin Barrel Prince Electro Wizard Lumberjack
Wizard
Hog Rider Prince Lumberjack
Goblin Barrel
Prince Hog Rider Lumberjack
Prince
Zap Goblin Barrel Minion Horde Hog Rider Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Hog Rider Prince Lumberjack
Lumberjack
Zap Minion Horde Hog Rider Wizard Goblin Barrel Prince Electro Wizard

Defense Synergies 1 8

Zap
Electro Wizard Minion Horde Prince Lumberjack
Minion Horde
Zap
Hog Rider
Wizard
Prince Electro Wizard Lumberjack
Goblin Barrel
Prince
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Prince Lumberjack
Lumberjack
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard
Minion Horde Lumberjack Zap Prince Electro Wizard
Minion Horde Prince Lumberjack Electro Wizard
Minion Horde Prince Lumberjack Electro Wizard
Prince Lumberjack
Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Wizard
Zap Electro Wizard
Minion Horde Prince Lumberjack
Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Wizard Lumberjack
Minion Horde Zap Wizard Electro Wizard
Minion Horde Prince Lumberjack Zap Wizard Electro Wizard
Wizard Zap Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Zap Prince Electro Wizard Lumberjack
Minion Horde Wizard Prince Electro Wizard Lumberjack
Zap Minion Horde Wizard Prince Electro Wizard Lumberjack
Zap Wizard Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Minion Horde Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Wizard Prince Lumberjack
Lumberjack Zap Minion Horde Prince Electro Wizard
Prince Lumberjack Zap Minion Horde Electro Wizard
Minion Horde Prince Lumberjack
Wizard Zap Minion Horde Electro Wizard
Prince Minion Horde Electro Wizard Lumberjack
Minion Horde Prince Lumberjack
Zap Minion Horde Electro Wizard Prince
Minion Horde
Minion Horde Prince Lumberjack
Zap Prince Electro Wizard
Prince Minion Horde Wizard Lumberjack
Wizard Minion Horde
Electro Wizard Zap Minion Horde Prince Lumberjack
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Prince Electro Wizard Lumberjack
Zap Minion Horde Wizard Prince Electro Wizard
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Prince Electro Wizard
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard Prince
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Electro Wizard
Minion Horde Prince
Wizard
Zap Minion Horde Electro Wizard Prince
Zap Wizard Electro Wizard
Minion Horde Wizard Prince Electro Wizard Lumberjack
Zap Wizard
Zap
Minion Horde Prince
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard
Prince
Wizard

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