My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Wall Breakers Goblin Barrel
Giant Snowball
Minion Horde Hog Rider Wall Breakers Goblin Barrel
Zap
Minion Horde Wall Breakers Goblin Barrel
Barbarian Barrel
Wizard Wall Breakers Goblin Barrel Electro Wizard
The Log
Hog Rider Wall Breakers Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minion Horde Wall Breakers Goblin Barrel
Royal Delivery
Minion Horde Hog Rider Wizard Wall Breakers Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Minion Horde Hog Rider Wizard Wall Breakers Goblin Barrel Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Barrel Hog Rider Electro Wizard Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Goblin Barrel Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minion Horde Wall Breakers
Minion Horde
Zap Hog Rider
Hog Rider
Zap Minion Horde Wizard Goblin Barrel Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Wall Breakers
Zap Electro Wizard
Goblin Barrel
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Hog Rider Wall Breakers

Defense Synergies 1 5

Zap
Electro Wizard Minion Horde P.E.K.K.A
Minion Horde
Zap
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
Wall Breakers
Goblin Barrel
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Minion Horde Electro Wizard Zap Wizard
Zap P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A
Minion Horde Electro Wizard
Minion Horde Electro Wizard Zap Wizard
Minion Horde Zap Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Wizard Electro Wizard
Wizard Zap Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Zap P.E.K.K.A Electro Wizard
Minion Horde Wizard P.E.K.K.A Electro Wizard
Zap Minion Horde Wizard Electro Wizard
Zap Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Electro Wizard Zap Minion Horde P.E.K.K.A
Zap Minion Horde Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Electro Wizard
Zap Minion Horde Wizard Electro Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Electro Wizard
Zap Wizard Electro Wizard
Minion Horde Wizard Electro Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: