My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Bandit
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Ice Wizard Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Skeleton Army Ice Wizard Bandit
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Ice Wizard Bandit
Poison
Minion Horde Wizard Skeleton Army Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard Bandit
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Bandit Valkyrie Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Ice Wizard Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Valkyrie Ice Wizard Bandit
Minion Horde
Zap Hog Rider
Valkyrie
Hog Rider Zap Wizard Bandit
Hog Rider
Zap Valkyrie Minion Horde Wizard Bandit
Wizard
Valkyrie Hog Rider Bandit
Skeleton Army
Ice Wizard
Zap Bandit
Bandit
Zap Valkyrie Hog Rider Wizard Ice Wizard

Defense Synergies 0 15

Zap
Minion Horde Valkyrie Skeleton Army Ice Wizard Bandit
Minion Horde
Zap Ice Wizard
Valkyrie
Zap Wizard Ice Wizard Bandit
Hog Rider
Wizard
Valkyrie Skeleton Army Ice Wizard Bandit
Skeleton Army
Zap Wizard Ice Wizard Bandit
Ice Wizard
Zap Minion Horde Valkyrie Wizard Skeleton Army Bandit
Bandit
Zap Valkyrie Wizard Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Zap Valkyrie Ice Wizard Bandit
Minion Horde Skeleton Army Valkyrie Ice Wizard Bandit
Minion Horde Skeleton Army Valkyrie Ice Wizard Bandit
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Ice Wizard Bandit
Minion Horde Zap Wizard Ice Wizard
Zap Valkyrie Bandit
Minion Horde Skeleton Army Ice Wizard
Skeleton Army Minion Horde Valkyrie Ice Wizard Bandit
Minion Horde Valkyrie Skeleton Army Ice Wizard Zap Wizard Bandit
Minion Horde Zap Wizard Ice Wizard
Minion Horde Skeleton Army Zap Valkyrie Wizard Ice Wizard Bandit
Valkyrie Wizard Skeleton Army Zap Minion Horde
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Zap Bandit
Minion Horde Wizard Valkyrie Skeleton Army
Zap Minion Horde Valkyrie Wizard Skeleton Army Ice Wizard Bandit
Zap Valkyrie Wizard Ice Wizard Bandit
Valkyrie Wizard Skeleton Army Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Bandit
Bandit Zap Valkyrie Wizard
Skeleton Army Bandit Zap Minion Horde Valkyrie
Valkyrie Skeleton Army Zap Minion Horde Bandit
Minion Horde Valkyrie Skeleton Army Bandit
Wizard Zap Minion Horde Ice Wizard
Skeleton Army Minion Horde Valkyrie Ice Wizard Bandit
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Valkyrie Skeleton Army Bandit
Minion Horde Skeleton Army
Minion Horde Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard Bandit
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Zap Ice Wizard Bandit
Minion Horde Bandit
Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard
Zap Wizard Ice Wizard
Zap Wizard Bandit
Minion Horde
Zap Minion Horde Valkyrie Wizard Bandit
Zap Wizard
Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Minion Horde
Zap Wizard Bandit
Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Valkyrie Wizard Ice Wizard
Minion Horde
Zap Wizard Ice Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Minion Horde Wizard Ice Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Skeleton Army Bandit
Zap Wizard Ice Wizard
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap Bandit

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