My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army
Giant Snowball
Bats Minion Horde Skeleton Army
Zap
Bats Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Valkyrie Wizard Skeleton Army
Fireball
Minion Horde Wizard Skeleton Army
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Valkyrie Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Golem
Zap
Bats Minion Horde Valkyrie Golem The Log
Minion Horde
Zap Golem
Valkyrie
Bats Zap Wizard
Wizard
Valkyrie Golem
Skeleton Army
Golem
Bats Zap Minion Horde Wizard The Log
The Log
Zap Golem

Defense Synergies 0 13

Bats
Zap Valkyrie The Log
Zap
Bats Minion Horde Valkyrie Skeleton Army The Log
Minion Horde
Zap The Log
Valkyrie
Bats Zap Wizard The Log
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Zap Wizard The Log
Golem
The Log
Bats Zap Minion Horde Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard The Log
Minion Horde Skeleton Army Bats Zap Valkyrie The Log
Minion Horde Skeleton Army Bats Valkyrie
Minion Horde Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Zap Valkyrie
Bats Minion Horde Zap Wizard
Zap Valkyrie The Log
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie
Bats Minion Horde Valkyrie Skeleton Army Zap Wizard The Log
Minion Horde Bats Zap Wizard
Minion Horde Skeleton Army Bats Zap Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Bats Zap Minion Horde The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap The Log
Minion Horde Wizard Bats Valkyrie Skeleton Army
Bats Zap Minion Horde Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard The Log Bats
Valkyrie Wizard Skeleton Army Bats Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Wizard The Log
Skeleton Army Bats Zap Minion Horde Valkyrie The Log
Valkyrie Skeleton Army Bats Zap Minion Horde The Log
Minion Horde Valkyrie Skeleton Army
Wizard Bats Zap Minion Horde
Skeleton Army Bats Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Bats Valkyrie Skeleton Army The Log
Minion Horde Skeleton Army
Bats Minion Horde Valkyrie
Skeleton Army Zap Valkyrie The Log
Skeleton Army Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Bats Zap Minion Horde Valkyrie The Log
Bats Valkyrie Zap Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
Zap The Log
Minion Horde The Log
Valkyrie The Log
Wizard Zap Minion Horde Valkyrie The Log
Wizard Bats Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Minion Horde
Zap Minion Horde Valkyrie Wizard The Log
Zap Wizard
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Bats Minion Horde
Zap Wizard The Log
Zap Valkyrie Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Valkyrie Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Minion Horde Wizard
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Bats Skeleton Army
Zap Wizard
The Log
Minion Horde Valkyrie Wizard
The Log Zap Wizard
Zap
Minion Horde
Zap Bats Minion Horde The Log
Bats Zap
Zap The Log

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