My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Ram Rider
Giant Snowball
Minion Horde Goblin Barrel Lumberjack Ram Rider
Zap
Minion Horde Goblin Barrel Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Goblin Barrel Lumberjack Ram Rider
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Wizard Goblin Barrel P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball
Minion Horde Wizard Goblin Barrel Electro Wizard Lumberjack Ram Rider
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Electro Wizard Lumberjack Minion Horde Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Electro Wizard Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Minion Horde Lumberjack
Minion Horde
Zap Lumberjack
Wizard
P.E.K.K.A Lumberjack Ram Rider
Goblin Barrel
P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A
Zap Electro Wizard Wizard Goblin Barrel Lumberjack Ram Rider
Electro Wizard
Zap P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Zap Minion Horde Wizard Goblin Barrel P.E.K.K.A Electro Wizard Ram Rider
Ram Rider
Zap Wizard Goblin Barrel P.E.K.K.A Electro Wizard Lumberjack

Defense Synergies 1 11

Zap
Electro Wizard Minion Horde P.E.K.K.A Lumberjack Ram Rider
Minion Horde
Zap
Wizard
P.E.K.K.A Electro Wizard Lumberjack
Goblin Barrel
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Zap Wizard Electro Wizard Ram Rider
Ram Rider
Zap Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Lumberjack Zap Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Lumberjack Ram Rider Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Electro Wizard Ram Rider
P.E.K.K.A Lumberjack
Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Ram Rider Zap Wizard
Zap P.E.K.K.A Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Wizard Lumberjack Ram Rider
Minion Horde Zap Wizard Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Lumberjack Zap Wizard Electro Wizard Ram Rider
Wizard Zap Minion Horde P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Electro Wizard Lumberjack Ram Rider
Minion Horde Zap P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Minion Horde Wizard P.E.K.K.A Electro Wizard Lumberjack
Zap Minion Horde Wizard Electro Wizard Lumberjack Ram Rider
Zap Wizard Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Minion Horde P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Minion Horde Electro Wizard Ram Rider
P.E.K.K.A Minion Horde Lumberjack Ram Rider
Wizard Zap Minion Horde Electro Wizard Ram Rider
P.E.K.K.A Minion Horde Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Minion Horde Wizard Lumberjack Ram Rider
Wizard Minion Horde
Electro Wizard Zap Minion Horde P.E.K.K.A Lumberjack
Zap Minion Horde Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard Ram Rider
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde Ram Rider
Minion Horde Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Minion Horde Electro Wizard Lumberjack
Zap Minion Horde Wizard Electro Wizard Ram Rider
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard Electro Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Electro Wizard
Zap Wizard Electro Wizard Ram Rider
Minion Horde Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard

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