My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Baby Dragon Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Prince
Giant Snowball
Minion Horde Hog Rider Baby Dragon Witch
Zap
Minion Horde Witch Prince
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Baby Dragon Witch Prince
Fireball
Minion Horde Elite Barbarians Hog Rider Baby Dragon Witch
Poison
Minion Horde Witch
Lightning
Elite Barbarians Baby Dragon Witch Prince Archer Queen
Rocket
Minion Horde Elite Barbarians Hog Rider Witch Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Baby Dragon Minion Horde Witch Prince Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Hog Rider Baby Dragon Minion Horde

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Prince Minion Horde Baby Dragon Witch
Minion Horde
Zap Hog Rider Prince
Elite Barbarians
Zap Hog Rider
Hog Rider
Zap Minion Horde Elite Barbarians Baby Dragon Witch Prince Archer Queen
Baby Dragon
Zap Hog Rider Witch Prince
Witch
Zap Hog Rider Baby Dragon Prince
Prince
Zap Minion Horde Hog Rider Baby Dragon Witch
Archer Queen
Hog Rider

Defense Synergies 0 9

Zap
Minion Horde Elite Barbarians Baby Dragon Witch Prince Archer Queen
Minion Horde
Zap
Elite Barbarians
Zap
Hog Rider
Baby Dragon
Zap Witch Prince
Witch
Zap Baby Dragon Prince
Prince
Zap Baby Dragon Witch
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon
Minion Horde Elite Barbarians Zap Witch Prince
Minion Horde Witch Prince Elite Barbarians
Minion Horde Elite Barbarians Witch Prince
Elite Barbarians Prince
Zap Baby Dragon
Minion Horde Zap Baby Dragon Witch
Zap Baby Dragon
Minion Horde Witch Elite Barbarians Prince Archer Queen
Elite Barbarians Minion Horde Prince
Minion Horde Witch Zap Baby Dragon
Minion Horde Zap Baby Dragon Witch
Minion Horde Prince Zap Elite Barbarians Witch
Zap Minion Horde Baby Dragon Witch Prince
Elite Barbarians Minion Horde Prince
Minion Horde Zap Elite Barbarians Prince
Minion Horde Elite Barbarians Witch Prince
Zap Minion Horde Elite Barbarians Baby Dragon Witch Prince
Zap Baby Dragon Witch
Elite Barbarians Prince
Minion Horde Elite Barbarians Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Prince
Zap Elite Barbarians Baby Dragon Prince
Zap Minion Horde Elite Barbarians Witch Prince
Prince Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Prince
Zap Minion Horde Baby Dragon Witch
Prince Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians Baby Dragon Witch Prince
Witch Minion Horde
Minion Horde Elite Barbarians Witch Prince
Zap Elite Barbarians Prince Archer Queen
Elite Barbarians Prince Minion Horde Witch
Minion Horde Baby Dragon Witch
Elite Barbarians Witch Zap Minion Horde Baby Dragon Prince Archer Queen
Zap Minion Horde Elite Barbarians Baby Dragon Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Prince
Zap Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Zap Baby Dragon
Zap
Minion Horde Elite Barbarians Prince
Zap Minion Horde Prince
Zap Baby Dragon Archer Queen
Elite Barbarians Baby Dragon
Minion Horde Baby Dragon
Zap Elite Barbarians Baby Dragon Prince
Zap Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde
Zap Baby Dragon Prince
Zap Baby Dragon Witch
Minion Horde Baby Dragon Prince
Prince
Zap Minion Horde Baby Dragon
Zap Baby Dragon Witch
Minion Horde Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch Prince
Zap Baby Dragon
Elite Barbarians Zap Minion Horde Baby Dragon Witch
Zap Minion Horde Witch
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Witch Prince
Zap Baby Dragon Witch Archer Queen
Minion Horde Baby Dragon Prince
Zap Baby Dragon
Zap Archer Queen
Minion Horde Elite Barbarians Prince Archer Queen
Zap Minion Horde Elite Barbarians Baby Dragon Witch Archer Queen
Zap Witch Archer Queen
Zap Baby Dragon Witch Prince Archer Queen

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