My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Battle Ram Hog Rider Skeleton Army
Giant Snowball
Minion Horde Battle Ram Hog Rider Skeleton Army
Zap
Minion Horde Battle Ram Skeleton Army
Barbarian Barrel
Elite Barbarians Battle Ram Skeleton Army
The Log
Elite Barbarians Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Battle Ram Hog Rider Skeleton Army
Fireball
Minion Horde Elite Barbarians Battle Ram Hog Rider Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Elite Barbarians Battle Ram
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Battle Ram Hog Rider Minion Horde Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Hog Rider Mirror Minion Horde
Minion Horde
Zap Battle Ram Hog Rider Mirror
Elite Barbarians
Zap Battle Ram Hog Rider
Battle Ram
Zap Minion Horde Elite Barbarians Mirror
Hog Rider
Zap Minion Horde Elite Barbarians Rocket Mirror
Rocket
Hog Rider Mirror
Mirror
Zap Minion Horde Battle Ram Hog Rider Rocket Skeleton Army
Skeleton Army
Mirror

Defense Synergies 3 3

Zap
Mirror Minion Horde Elite Barbarians Skeleton Army
Minion Horde
Mirror Zap
Elite Barbarians
Zap
Battle Ram
Hog Rider
Rocket
Mirror
Zap Minion Horde Skeleton Army
Skeleton Army
Mirror Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Minion Horde Elite Barbarians Skeleton Army Zap
Minion Horde Rocket Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Rocket Skeleton Army
Skeleton Army Zap
Minion Horde Rocket Zap
Rocket Zap
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Zap
Minion Horde Skeleton Army Zap Elite Barbarians Rocket
Rocket Skeleton Army Zap Minion Horde
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army Zap Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Elite Barbarians Skeleton Army
Zap
Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Rocket
Skeleton Army Zap Minion Horde Elite Barbarians Rocket
Rocket Skeleton Army Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Rocket Zap Minion Horde
Rocket Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Rocket Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army Minion Horde
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Zap Minion Horde Rocket
Zap Minion Horde Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Zap
Rocket Minion Horde
Rocket
Rocket Zap Minion Horde
Zap Minion Horde Rocket
Minion Horde
Zap
Zap
Rocket Minion Horde Elite Barbarians
Rocket Zap Minion Horde
Zap Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Zap Elite Barbarians
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Zap
Rocket Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Rocket Zap
Elite Barbarians Zap Minion Horde
Zap Rocket Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Rocket Skeleton Army
Rocket Zap
Minion Horde Rocket
Zap
Rocket Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Rocket
Zap Rocket
Zap Rocket
Rocket

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