My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince
Giant Snowball
Minion Horde
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Prince P.E.K.K.A
Fireball
Minion Horde Elite Barbarians
Poison
Minion Horde
Lightning
Elite Barbarians Prince
Rocket
Minion Horde Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Freeze Minion Horde Prince Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Zap Freeze Minion Horde

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Prince P.E.K.K.A Minion Horde Freeze
Minion Horde
Zap Mirror Freeze Prince
Elite Barbarians
Zap
Rocket
Mirror
Mirror
Zap Minion Horde Rocket Freeze
Freeze
Zap Minion Horde Mirror
Prince
Zap Minion Horde
P.E.K.K.A
Zap

Defense Synergies 2 5

Zap
Mirror Minion Horde Elite Barbarians Prince P.E.K.K.A
Minion Horde
Mirror Zap Freeze
Elite Barbarians
Zap
Rocket
Mirror
Zap Minion Horde
Freeze
Minion Horde
Prince
Zap
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Minion Horde Elite Barbarians P.E.K.K.A Zap Prince
Minion Horde Rocket Prince P.E.K.K.A Elite Barbarians Freeze
Minion Horde Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Rocket Prince P.E.K.K.A
Freeze Zap
Minion Horde Rocket Zap Freeze
Rocket Zap P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Minion Horde Prince
Minion Horde Zap Freeze
Minion Horde Zap
Minion Horde Prince P.E.K.K.A Zap Elite Barbarians Rocket Freeze
Rocket Zap Minion Horde Freeze Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde Prince
Minion Horde Rocket Zap Elite Barbarians Freeze Prince P.E.K.K.A
Minion Horde Elite Barbarians Prince P.E.K.K.A
Zap Minion Horde Elite Barbarians Prince
Zap Freeze
P.E.K.K.A Elite Barbarians Prince
Minion Horde Elite Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince P.E.K.K.A
Zap Elite Barbarians Rocket Prince
P.E.K.K.A Zap Minion Horde Elite Barbarians Rocket Prince
Rocket Prince P.E.K.K.A Zap Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Prince
Rocket Zap Minion Horde Freeze
Rocket Prince P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Prince
Zap Minion Horde Rocket Freeze P.E.K.K.A Elite Barbarians Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Prince
Rocket P.E.K.K.A Zap Elite Barbarians Prince
Elite Barbarians Rocket Prince P.E.K.K.A Minion Horde
Minion Horde
Elite Barbarians Zap Minion Horde Rocket Freeze Prince P.E.K.K.A
Zap Minion Horde Elite Barbarians Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Freeze
Zap
Rocket Minion Horde
Rocket Freeze Prince
Rocket Zap Minion Horde
Zap Minion Horde Rocket Freeze
Minion Horde
Zap Freeze
Zap
Rocket Minion Horde Elite Barbarians Prince
Rocket Zap Minion Horde Prince
Zap Rocket
Rocket Elite Barbarians
Minion Horde Rocket Freeze
Zap Elite Barbarians Prince
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket Freeze
Minion Horde Rocket
Rocket Zap Prince
Rocket Zap
Rocket Minion Horde Prince
Rocket
Rocket Prince
Rocket Zap Minion Horde
Zap Freeze
Minion Horde
Zap
Zap Prince
Rocket Zap
Elite Barbarians Zap Minion Horde
Zap Rocket Minion Horde Freeze
Minion Horde Elite Barbarians
Zap Minion Horde Rocket
Zap Rocket Minion Horde Freeze
P.E.K.K.A Minion Horde Prince
Rocket
Zap Minion Horde Rocket Freeze Prince
Rocket Zap
Freeze
Minion Horde Rocket Prince
Zap
Rocket Zap
Minion Horde Elite Barbarians Prince P.E.K.K.A
Zap Minion Horde Elite Barbarians Rocket Freeze
Zap Rocket
Zap Rocket Freeze Prince
Prince P.E.K.K.A
Rocket

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