My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Firecracker Minion Horde Skeleton Army Witch
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Witch
The Log
Firecracker Elite Barbarians Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Firecracker Minion Horde Elite Barbarians Skeleton Army Witch
Fireball
Firecracker Minion Horde Elite Barbarians Skeleton Army Witch
Poison
Firecracker Minion Horde Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Minion Horde Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Minion Horde Witch The Log Mega Knight
Firecracker
Zap Elite Barbarians Mega Knight
Minion Horde
Mega Knight Zap
Elite Barbarians
Zap Firecracker The Log Mega Knight
Skeleton Army
Witch
Zap Mega Knight
The Log
Zap Elite Barbarians Mega Knight
Mega Knight
Minion Horde Zap Firecracker Elite Barbarians Witch The Log

Defense Synergies 2 15

Zap
Mega Knight Firecracker Minion Horde Elite Barbarians Skeleton Army Witch The Log
Firecracker
The Log Zap Skeleton Army Mega Knight
Minion Horde
Zap The Log
Elite Barbarians
Zap The Log Mega Knight
Skeleton Army
Zap Firecracker The Log
Witch
Zap The Log Mega Knight
The Log
Firecracker Zap Minion Horde Elite Barbarians Skeleton Army Witch Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde The Log
Minion Horde Elite Barbarians Skeleton Army Zap Firecracker Witch The Log Mega Knight
Minion Horde Skeleton Army Witch Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Witch Firecracker Mega Knight
Firecracker Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Firecracker Mega Knight
Minion Horde Zap Firecracker Witch
Zap The Log Mega Knight
Minion Horde Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Minion Horde Mega Knight
Minion Horde Skeleton Army Witch Zap Firecracker The Log Mega Knight
Minion Horde Zap Firecracker Witch
Minion Horde Skeleton Army Mega Knight Zap Elite Barbarians Witch The Log
Skeleton Army Mega Knight Zap Firecracker Minion Horde Witch The Log
Elite Barbarians Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Zap Elite Barbarians The Log Mega Knight
Minion Horde Mega Knight Firecracker Elite Barbarians Skeleton Army Witch
Mega Knight Zap Firecracker Minion Horde Elite Barbarians Skeleton Army Witch The Log
Zap Witch The Log Firecracker Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Firecracker Minion Horde Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Witch
Zap Firecracker Elite Barbarians The Log Mega Knight
Skeleton Army Mega Knight Zap Minion Horde Elite Barbarians Witch The Log
Skeleton Army Mega Knight Zap Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Skeleton Army Witch Mega Knight
Firecracker Zap Minion Horde Witch
Skeleton Army Minion Horde Elite Barbarians Witch
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Mega Knight Firecracker Elite Barbarians Skeleton Army Witch The Log
Witch Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians Witch
Skeleton Army Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Minion Horde Witch
Firecracker Minion Horde Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Zap Firecracker Minion Horde The Log
Mega Knight Zap Firecracker Minion Horde Elite Barbarians Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log
Firecracker Zap The Log
Minion Horde The Log
Firecracker The Log
Zap Firecracker Minion Horde The Log Mega Knight
Firecracker Zap Minion Horde Witch
Firecracker Minion Horde Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Minion Horde Elite Barbarians
Firecracker Zap Minion Horde The Log
Zap Firecracker
Firecracker Elite Barbarians The Log
Firecracker Minion Horde
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Minion Horde Witch The Log
Firecracker Minion Horde The Log Mega Knight
Minion Horde
Zap Firecracker The Log Mega Knight
Zap Firecracker Witch The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Zap Minion Horde The Log
Zap Firecracker The Log Witch Mega Knight
Minion Horde Witch
Firecracker The Log Zap Witch
Zap Witch The Log Mega Knight
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Minion Horde Witch
Zap Firecracker Minion Horde Witch
Minion Horde Elite Barbarians
Zap Minion Horde The Log Mega Knight
Zap Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker The Log
Zap Minion Horde Skeleton Army Witch
Zap Firecracker Witch
The Log
Firecracker Minion Horde Mega Knight
The Log Zap Firecracker
Zap
Firecracker Minion Horde Elite Barbarians Mega Knight
Zap Firecracker Minion Horde Elite Barbarians Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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