My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Baby Dragon Witch Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Baby Dragon Witch Lumberjack
Fireball
Minion Horde Elite Barbarians Baby Dragon Witch Lumberjack
Poison
Minion Horde Witch
Lightning
Elite Barbarians Valkyrie Baby Dragon Witch Lumberjack
Rocket
Minion Horde Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Baby Dragon Lumberjack Minion Horde Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Baby Dragon Lumberjack

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde Valkyrie Baby Dragon Witch Lumberjack Mega Knight
Minion Horde
Mega Knight Zap Lumberjack
Elite Barbarians
Zap Valkyrie Lumberjack Mega Knight
Valkyrie
Elite Barbarians Lumberjack Zap Baby Dragon Witch
Baby Dragon
Zap Valkyrie Witch Lumberjack Mega Knight
Witch
Zap Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Minion Horde Elite Barbarians Baby Dragon Witch Mega Knight
Mega Knight
Minion Horde Zap Elite Barbarians Baby Dragon Witch Lumberjack

Defense Synergies 2 15

Zap
Mega Knight Minion Horde Elite Barbarians Valkyrie Baby Dragon Witch Lumberjack
Minion Horde
Zap
Elite Barbarians
Valkyrie Zap Mega Knight
Valkyrie
Elite Barbarians Zap Baby Dragon Witch Lumberjack
Baby Dragon
Zap Valkyrie Witch Lumberjack Mega Knight
Witch
Zap Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Baby Dragon Witch
Mega Knight
Zap Elite Barbarians Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Baby Dragon
Minion Horde Elite Barbarians Lumberjack Zap Valkyrie Witch Mega Knight
Minion Horde Witch Lumberjack Mega Knight Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Witch Lumberjack Valkyrie Mega Knight
Elite Barbarians Valkyrie Lumberjack Mega Knight
Zap Valkyrie Baby Dragon Lumberjack Mega Knight
Minion Horde Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon Mega Knight
Minion Horde Witch Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Valkyrie Lumberjack Mega Knight
Minion Horde Valkyrie Witch Zap Baby Dragon Lumberjack Mega Knight
Minion Horde Zap Baby Dragon Witch
Minion Horde Lumberjack Mega Knight Zap Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Zap Minion Horde Baby Dragon Witch Lumberjack
Elite Barbarians Minion Horde Lumberjack Mega Knight
Minion Horde Zap Elite Barbarians Lumberjack Mega Knight
Minion Horde Mega Knight Elite Barbarians Valkyrie Witch Lumberjack
Valkyrie Mega Knight Zap Minion Horde Elite Barbarians Baby Dragon Witch Lumberjack
Zap Valkyrie Baby Dragon Witch Lumberjack Mega Knight
Elite Barbarians Lumberjack
Valkyrie Mega Knight Minion Horde Elite Barbarians Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Lumberjack Mega Knight Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Witch Lumberjack Mega Knight
Zap Minion Horde Baby Dragon Witch
Minion Horde Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Minion Horde Elite Barbarians Valkyrie Lumberjack
Zap Minion Horde Mega Knight Elite Barbarians Valkyrie Baby Dragon Witch
Witch Minion Horde
Mega Knight Minion Horde Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Minion Horde Valkyrie Witch Lumberjack
Minion Horde Valkyrie Baby Dragon Witch Mega Knight
Elite Barbarians Witch Zap Minion Horde Valkyrie Baby Dragon Lumberjack
Valkyrie Mega Knight Zap Minion Horde Elite Barbarians Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Valkyrie
Zap Minion Horde Valkyrie Baby Dragon Mega Knight
Zap Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Zap Baby Dragon
Zap
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Valkyrie
Zap Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Mega Knight
Minion Horde
Zap Baby Dragon Mega Knight
Zap Valkyrie Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Zap Minion Horde Baby Dragon
Zap Valkyrie Baby Dragon Witch Mega Knight
Minion Horde Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch Mega Knight
Zap Baby Dragon
Elite Barbarians Zap Minion Horde Baby Dragon Witch
Zap Minion Horde Witch
Minion Horde Elite Barbarians
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Witch
Zap Baby Dragon Witch
Minion Horde Valkyrie Baby Dragon Lumberjack Mega Knight
Zap Baby Dragon
Zap
Minion Horde Elite Barbarians Mega Knight
Zap Minion Horde Elite Barbarians Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Mega Knight
Mega Knight

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