My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army Executioner
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Executioner
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Executioner
Poison
Minion Horde Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Minion Horde Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Freeze Minion Horde Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde Freeze Executioner
Minion Horde
Zap Freeze
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Zap Minion Horde
Executioner
Zap

Defense Synergies 0 10

Zap
Minion Horde Elite Barbarians Skeleton Army Executioner
Minion Horde
Zap Freeze
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Zap Wizard Freeze Executioner
Freeze
Minion Horde Wizard Skeleton Army
Executioner
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Executioner
Minion Horde Elite Barbarians Skeleton Army Zap Executioner
Minion Horde Skeleton Army Elite Barbarians Freeze Executioner
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Freeze Zap Executioner
Minion Horde Zap Wizard Freeze Executioner
Zap
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Executioner Zap Wizard Freeze
Minion Horde Executioner Zap Wizard
Minion Horde Skeleton Army Zap Elite Barbarians Wizard Freeze
Wizard Skeleton Army Executioner Zap Minion Horde Freeze
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Elite Barbarians Freeze
Minion Horde Wizard Elite Barbarians Skeleton Army Executioner
Zap Minion Horde Elite Barbarians Wizard Skeleton Army Executioner
Zap Wizard Freeze Executioner
Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Wizard Executioner
Skeleton Army Zap Minion Horde Elite Barbarians
Skeleton Army Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Executioner
Wizard Executioner Zap Minion Horde Freeze
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Freeze Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard Executioner
Wizard Minion Horde Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Minion Horde Freeze Executioner
Executioner Zap Minion Horde Elite Barbarians Wizard Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Executioner
Minion Horde
Freeze
Wizard Executioner Zap Minion Horde
Wizard Executioner Zap Minion Horde Freeze
Minion Horde Wizard Executioner
Zap Wizard Freeze Executioner
Zap Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Wizard Executioner
Elite Barbarians Executioner
Minion Horde Freeze
Zap Elite Barbarians
Zap Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Freeze
Minion Horde
Zap Wizard Executioner
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Wizard Executioner
Minion Horde
Zap Wizard Executioner
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Wizard Executioner
Zap Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde Freeze
Minion Horde
Wizard
Zap Minion Horde Skeleton Army Freeze
Zap Wizard Executioner
Freeze
Minion Horde Wizard Executioner
Zap Wizard Executioner
Zap
Minion Horde Elite Barbarians Executioner
Zap Minion Horde Elite Barbarians Freeze
Zap Executioner
Zap Freeze Executioner
Wizard

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