My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Hunter Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Hunter Bandit
Earthquake
Arrows
Royal Delivery
Hunter Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer
Fireball
Hunter Bandit Electro Wizard Inferno Dragon Magic Archer
Poison
Hunter Electro Wizard Magic Archer
Lightning
Hunter Bandit Electro Wizard Inferno Dragon Magic Archer
Rocket
Hunter Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Hunter Electro Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Hunter

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Hunter Royal Ghost Bandit Magic Archer Mega Knight
Hunter
Zap Bandit Mega Knight
Royal Ghost
Zap Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Zap Hunter Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Zap Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer

Defense Synergies 2 18

Zap
Electro Wizard Mega Knight Hunter Royal Ghost Bandit Inferno Dragon Magic Archer
Hunter
Zap Bandit Electro Wizard Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Zap Hunter Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Hunter Royal Ghost Bandit Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Magic Archer
Zap Bandit Electro Wizard Mega Knight
Mega Knight
Zap Hunter Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Hunter Inferno Dragon Zap Bandit Electro Wizard Mega Knight
Hunter Mega Knight Bandit Electro Wizard Inferno Dragon
Hunter Inferno Dragon Bandit Electro Wizard Mega Knight
Mega Knight
Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Hunter Electro Wizard Inferno Dragon Zap Magic Archer
Zap Bandit Electro Wizard Magic Archer Mega Knight
Hunter Inferno Dragon
Hunter Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Zap Hunter Royal Ghost Bandit Magic Archer Mega Knight
Hunter Inferno Dragon Zap Electro Wizard Magic Archer
Hunter Mega Knight Zap Bandit Electro Wizard
Mega Knight Zap Hunter Royal Ghost Electro Wizard Magic Archer
Inferno Dragon Hunter Bandit Electro Wizard Mega Knight
Zap Hunter Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Hunter Electro Wizard
Mega Knight Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer
Zap Hunter Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer Mega Knight
Hunter Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Hunter Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Hunter Royal Ghost Inferno Dragon Magic Archer Mega Knight
Bandit Mega Knight Zap Hunter Electro Wizard
Hunter Mega Knight Zap Bandit Electro Wizard
Hunter Bandit Inferno Dragon Mega Knight
Zap Hunter Electro Wizard Magic Archer
Hunter Bandit Electro Wizard
Mega Knight Hunter Inferno Dragon
Zap Electro Wizard Mega Knight Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Hunter
Mega Knight Zap Electro Wizard
Mega Knight Hunter Bandit
Magic Archer Mega Knight
Electro Wizard Zap Hunter Inferno Dragon Magic Archer
Mega Knight Zap Hunter Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Zap Magic Archer Mega Knight
Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Zap Bandit
Electro Wizard
Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Hunter Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Hunter Bandit Magic Archer
Magic Archer Bandit Mega Knight
Zap Hunter Bandit Electro Wizard Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Hunter Magic Archer Mega Knight
Inferno Dragon
Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer Mega Knight
Zap Bandit Magic Archer
Zap Hunter Electro Wizard Magic Archer
Zap Electro Wizard
Zap Hunter Bandit Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Hunter Electro Wizard Magic Archer
Hunter Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight

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