My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Mega Minion Guards Electro Dragon
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Guards Electro Dragon
Fireball
Mega Minion Inferno Tower Electro Dragon
Poison
Mega Minion Inferno Tower Guards Electro Dragon
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Mini P.E.K.K.A Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Guards Void Mini P.E.K.K.A Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Mega Minion Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Void Ice Golem Mini P.E.K.K.A Guards Electro Dragon
Ice Golem
Mega Minion Zap Mini P.E.K.K.A Electro Dragon
Mega Minion
Zap Ice Golem
Mini P.E.K.K.A
Zap Ice Golem
Inferno Tower
Guards
Zap
Void
Zap
Electro Dragon
Zap Ice Golem

Defense Synergies 5 14

Zap
Mega Minion Mini P.E.K.K.A Ice Golem Inferno Tower Guards Void Electro Dragon
Ice Golem
Mega Minion Inferno Tower Zap Mini P.E.K.K.A Guards Electro Dragon
Mega Minion
Zap Ice Golem Inferno Tower Guards
Mini P.E.K.K.A
Zap Ice Golem Guards Electro Dragon
Inferno Tower
Ice Golem Guards Zap Mega Minion Electro Dragon
Guards
Inferno Tower Zap Ice Golem Mega Minion Mini P.E.K.K.A Electro Dragon
Void
Zap
Electro Dragon
Zap Ice Golem Mini P.E.K.K.A Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Inferno Tower Void Electro Dragon
Mini P.E.K.K.A Inferno Tower Zap Mega Minion Electro Dragon
Mini P.E.K.K.A Inferno Tower Mega Minion Void Electro Dragon
Mini P.E.K.K.A Inferno Tower Mega Minion Guards Electro Dragon
Mini P.E.K.K.A
Zap Mega Minion Guards Electro Dragon
Mega Minion Inferno Tower Zap Void Electro Dragon
Zap Ice Golem Inferno Tower Void Electro Dragon
Mini P.E.K.K.A Inferno Tower
Guards Ice Golem Mini P.E.K.K.A Inferno Tower
Guards Zap Ice Golem Mega Minion Electro Dragon
Mega Minion Inferno Tower Zap Electro Dragon
Mini P.E.K.K.A Inferno Tower Zap Guards Electro Dragon
Zap Mega Minion Mini P.E.K.K.A Guards Electro Dragon
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Electro Dragon
Zap Mega Minion Guards Electro Dragon
Zap Ice Golem Mega Minion Guards Electro Dragon
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Ice Golem Inferno Tower Void
Void Zap Ice Golem Mega Minion Mini P.E.K.K.A Electro Dragon
Guards Zap Ice Golem Mini P.E.K.K.A Inferno Tower Electro Dragon
Mini P.E.K.K.A Guards Zap Ice Golem Inferno Tower
Inferno Tower Mini P.E.K.K.A Guards
Zap Ice Golem Electro Dragon
Mini P.E.K.K.A Guards Ice Golem Mega Minion Inferno Tower Void
Mini P.E.K.K.A Inferno Tower
Zap Void Electro Dragon Ice Golem Mega Minion Mini P.E.K.K.A Inferno Tower
Inferno Tower Mega Minion Guards
Mega Minion Mini P.E.K.K.A Inferno Tower Guards Electro Dragon
Zap Guards Void
Mini P.E.K.K.A Ice Golem Inferno Tower Guards
Electro Dragon
Inferno Tower Guards Electro Dragon Zap Ice Golem Mega Minion Mini P.E.K.K.A
Zap Ice Golem Mega Minion Mini P.E.K.K.A Inferno Tower Electro Dragon
Zap Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Guards Electro Dragon
Void Zap Electro Dragon
Void Electro Dragon
Ice Golem Guards Void
Zap
Zap Ice Golem Mega Minion Electro Dragon
Zap Ice Golem Electro Dragon
Void Zap Electro Dragon
Mini P.E.K.K.A Guards Void Electro Dragon
Void Zap Electro Dragon
Void Zap Electro Dragon
Ice Golem Void
Void Electro Dragon
Zap Ice Golem
Zap Electro Dragon
Electro Dragon
Mini P.E.K.K.A
Void Zap Mega Minion Mini P.E.K.K.A Electro Dragon
Zap Void Electro Dragon
Void
Void
Void
Zap Void Electro Dragon
Zap Ice Golem Electro Dragon
Mega Minion
Void Zap Electro Dragon
Void Zap Electro Dragon
Void Zap
Zap Ice Golem Void Electro Dragon
Zap Electro Dragon Mega Minion Guards Void
Mega Minion Mini P.E.K.K.A Void
Void Zap Electro Dragon
Zap Void Electro Dragon
Zap Guards Void Electro Dragon
Zap Mega Minion Electro Dragon
Void Mega Minion Mini P.E.K.K.A Electro Dragon
Zap Ice Golem Electro Dragon
Void Zap
Mega Minion Electro Dragon
Zap Electro Dragon Guards
Zap Void Electro Dragon
Void Electro Dragon Zap
Void Electro Dragon
Void

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