My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Lumberjack
Fireball
Baby Dragon Lumberjack
Poison
Lightning
Ice Golem Baby Dragon Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Tornado Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tornado Baby Dragon Poison Lumberjack Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Tornado Baby Dragon

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ice Golem Baby Dragon Poison Lumberjack
Ice Golem
Lumberjack Zap Baby Dragon
Tornado
Zap Baby Dragon P.E.K.K.A Goblinstein Poison
Baby Dragon
Tornado Zap Ice Golem Poison P.E.K.K.A Lumberjack
Poison
P.E.K.K.A Zap Tornado Baby Dragon
P.E.K.K.A
Zap Tornado Poison Goblinstein Baby Dragon Lumberjack
Lumberjack
Ice Golem Zap Baby Dragon P.E.K.K.A
Goblinstein
Tornado P.E.K.K.A

Defense Synergies 2 15

Zap
Ice Golem Tornado Baby Dragon Poison P.E.K.K.A Lumberjack
Ice Golem
Zap Tornado Baby Dragon Poison Lumberjack
Tornado
P.E.K.K.A Zap Ice Golem Baby Dragon Poison Goblinstein
Baby Dragon
Zap Ice Golem Tornado P.E.K.K.A Lumberjack
Poison
Zap Ice Golem Tornado
P.E.K.K.A
Tornado Goblinstein Zap Baby Dragon
Lumberjack
Zap Ice Golem Baby Dragon
Goblinstein
P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Baby Dragon
P.E.K.K.A Lumberjack Zap
Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Poison P.E.K.K.A Lumberjack
Tornado Zap Baby Dragon Lumberjack
Tornado Zap Baby Dragon Poison
Zap Ice Golem Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Ice Golem Lumberjack
Poison Zap Ice Golem Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Poison
P.E.K.K.A Lumberjack Zap
Zap Tornado Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap P.E.K.K.A Lumberjack Goblinstein
Tornado Poison P.E.K.K.A Lumberjack
Zap Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Poison Ice Golem Lumberjack
P.E.K.K.A Tornado Lumberjack
Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem P.E.K.K.A
Poison Zap Ice Golem Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Ice Golem
P.E.K.K.A Lumberjack Zap Ice Golem Tornado
P.E.K.K.A Lumberjack
Poison Goblinstein Zap Ice Golem Tornado Baby Dragon
P.E.K.K.A Ice Golem Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Goblinstein Ice Golem Tornado Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado Poison
P.E.K.K.A Ice Golem Lumberjack
Baby Dragon
Zap Ice Golem Tornado Baby Dragon Poison P.E.K.K.A Lumberjack Goblinstein
Poison Zap Ice Golem Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon
Poison Zap Tornado Baby Dragon
Baby Dragon Poison
Ice Golem Poison
Poison Zap Baby Dragon Goblinstein
Poison Goblinstein Zap Ice Golem Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Zap Ice Golem Tornado Baby Dragon
Poison Zap Tornado
Tornado Poison Lumberjack
Poison Zap Tornado
Poison Zap Tornado Baby Dragon
Poison Ice Golem Baby Dragon
Baby Dragon Poison
Zap Ice Golem Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Zap Baby Dragon Poison
Zap Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Zap Baby Dragon Poison
Zap Ice Golem Tornado Poison Baby Dragon Goblinstein
Poison Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Ice Golem Tornado Baby Dragon
Zap Poison Goblinstein
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Goblinstein
Poison Zap Tornado Baby Dragon
Poison Baby Dragon Lumberjack
Zap Ice Golem Baby Dragon Poison
Zap Tornado Poison
P.E.K.K.A
Zap Tornado Baby Dragon Poison
Zap Tornado Poison
Poison Zap Tornado Baby Dragon
P.E.K.K.A
Poison

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