My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Giant Skeleton
Giant Snowball
Three Musketeers Skeleton Army
Zap
Inferno Tower Three Musketeers Skeleton Army
Barbarian Barrel
Inferno Tower Three Musketeers Skeleton Army Giant Skeleton
The Log
Three Musketeers Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Three Musketeers Skeleton Army Giant Skeleton P.E.K.K.A
Fireball
Inferno Tower Three Musketeers Skeleton Army
Poison
Inferno Tower Three Musketeers Skeleton Army
Lightning
Inferno Tower Three Musketeers
Rocket
Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Tornado Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tornado Inferno Tower Giant Skeleton P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Three Musketeers Giant Skeleton The Log
Inferno Tower
Three Musketeers
Zap Tornado The Log
Skeleton Army
Tornado
Zap P.E.K.K.A Three Musketeers Giant Skeleton The Log
Giant Skeleton
Zap Tornado The Log
P.E.K.K.A
Zap Tornado The Log
The Log
Zap Three Musketeers Tornado Giant Skeleton P.E.K.K.A

Defense Synergies 4 15

Zap
Inferno Tower Three Musketeers Skeleton Army Tornado Giant Skeleton P.E.K.K.A The Log
Inferno Tower
Skeleton Army The Log Zap Tornado
Three Musketeers
Zap Tornado The Log
Skeleton Army
Inferno Tower Zap Giant Skeleton The Log
Tornado
P.E.K.K.A Zap Inferno Tower Three Musketeers Giant Skeleton The Log
Giant Skeleton
Zap Skeleton Army Tornado The Log
P.E.K.K.A
Tornado The Log Zap
The Log
Inferno Tower P.E.K.K.A Zap Three Musketeers Skeleton Army Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army P.E.K.K.A Zap Three Musketeers The Log
Inferno Tower Three Musketeers Skeleton Army Tornado P.E.K.K.A Giant Skeleton
Inferno Tower Three Musketeers Skeleton Army P.E.K.K.A
Skeleton Army Tornado Giant Skeleton P.E.K.K.A The Log
Skeleton Army Tornado The Log Zap
Inferno Tower Three Musketeers Tornado Zap
Zap Inferno Tower Giant Skeleton P.E.K.K.A The Log
Inferno Tower Three Musketeers P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower Giant Skeleton
Skeleton Army Zap Tornado Giant Skeleton The Log
Inferno Tower Three Musketeers Zap Tornado
Inferno Tower Skeleton Army P.E.K.K.A Zap Three Musketeers Giant Skeleton The Log
Three Musketeers Skeleton Army Zap Tornado P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A Three Musketeers
Inferno Tower Skeleton Army Tornado Zap Three Musketeers P.E.K.K.A The Log
Three Musketeers Inferno Tower Skeleton Army Tornado P.E.K.K.A
Zap Three Musketeers Skeleton Army Tornado The Log
Zap Tornado The Log Giant Skeleton
P.E.K.K.A Inferno Tower Three Musketeers Tornado
Skeleton Army Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Giant Skeleton P.E.K.K.A
Zap The Log
Skeleton Army Giant Skeleton P.E.K.K.A Zap Inferno Tower The Log
Skeleton Army Giant Skeleton P.E.K.K.A Zap Inferno Tower Tornado The Log
Inferno Tower Giant Skeleton P.E.K.K.A Three Musketeers Skeleton Army
Zap Three Musketeers Tornado
Skeleton Army P.E.K.K.A Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton P.E.K.K.A Skeleton Army
Zap Giant Skeleton P.E.K.K.A Inferno Tower Skeleton Army Tornado The Log
Inferno Tower P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Inferno Tower Giant Skeleton
Skeleton Army P.E.K.K.A Zap Tornado Giant Skeleton The Log
Skeleton Army Giant Skeleton P.E.K.K.A Inferno Tower Three Musketeers
Three Musketeers Skeleton Army
Inferno Tower Skeleton Army Zap Three Musketeers Tornado Giant Skeleton P.E.K.K.A The Log
Zap Inferno Tower Giant Skeleton P.E.K.K.A The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Tornado The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap Tornado
Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Three Musketeers Tornado
Zap Tornado The Log
Zap Tornado
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers Tornado
Zap Three Musketeers The Log
Zap Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log
The Log Zap Tornado
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado
Zap
Zap The Log
Zap
P.E.K.K.A Giant Skeleton
The Log
Zap Skeleton Army
Zap Three Musketeers Tornado
The Log
Three Musketeers
The Log Zap
Zap Tornado Giant Skeleton
Three Musketeers P.E.K.K.A
Zap Tornado Giant Skeleton The Log
Zap Tornado
Zap Tornado Giant Skeleton The Log
P.E.K.K.A

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