My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Fisherman
Giant Snowball
Goblin Gang Flying Machine Balloon Fisherman
Zap
Goblin Gang Flying Machine Inferno Tower Balloon Fisherman
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Fisherman
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Balloon Fisherman
Fireball
Goblin Gang Flying Machine Inferno Tower Balloon Fisherman
Poison
Goblin Gang Flying Machine Inferno Tower Balloon Fisherman
Lightning
Inferno Tower Balloon Fisherman
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Void Fisherman Flying Machine Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Void Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Balloon Flying Machine Freeze Fisherman
Goblin Gang
Balloon
Flying Machine
Zap Balloon
Inferno Tower
Void
Zap Balloon
Freeze
Balloon Zap
Balloon
Zap Freeze Goblin Gang Flying Machine Void Fisherman
Fisherman
Zap Balloon

Defense Synergies 1 10

Zap
Goblin Gang Flying Machine Inferno Tower Void Fisherman
Goblin Gang
Inferno Tower Zap Flying Machine Fisherman
Flying Machine
Zap Goblin Gang Inferno Tower Fisherman
Inferno Tower
Goblin Gang Zap Flying Machine Fisherman
Void
Zap
Freeze
Balloon
Fisherman
Zap Goblin Gang Flying Machine Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Inferno Tower Void
Inferno Tower Zap Goblin Gang Flying Machine Fisherman
Goblin Gang Inferno Tower Fisherman Void Freeze
Inferno Tower Goblin Gang Fisherman
Goblin Gang Freeze Zap Flying Machine
Inferno Tower Zap Goblin Gang Flying Machine Void Freeze
Zap Flying Machine Inferno Tower Void
Inferno Tower Goblin Gang Fisherman
Goblin Gang Inferno Tower Fisherman
Goblin Gang Zap Flying Machine Freeze Fisherman
Inferno Tower Zap Goblin Gang Flying Machine
Inferno Tower Zap Goblin Gang Flying Machine Freeze
Zap Goblin Gang Freeze
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Freeze Fisherman
Goblin Gang Inferno Tower Fisherman
Zap Goblin Gang Flying Machine Fisherman
Zap Freeze Flying Machine Fisherman
Inferno Tower Fisherman
Goblin Gang Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Void Fisherman
Void Zap Goblin Gang Flying Machine Fisherman
Goblin Gang Zap Inferno Tower Fisherman
Goblin Gang Zap Inferno Tower Fisherman
Inferno Tower Goblin Gang Fisherman
Zap Goblin Gang Flying Machine Freeze
Goblin Gang Flying Machine Inferno Tower Void
Inferno Tower Fisherman
Zap Void Freeze Flying Machine Inferno Tower
Inferno Tower Goblin Gang
Flying Machine Inferno Tower
Zap Void
Goblin Gang Inferno Tower
Flying Machine
Goblin Gang Inferno Tower Zap Flying Machine Freeze Fisherman
Zap Flying Machine Inferno Tower Freeze
Zap Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Freeze
Void Zap Flying Machine Fisherman
Flying Machine Void
Flying Machine Void Freeze
Zap
Zap Flying Machine Freeze
Flying Machine
Zap Flying Machine Freeze
Void Zap Flying Machine Fisherman
Goblin Gang Void Fisherman
Void Zap Flying Machine Fisherman
Void Zap Flying Machine
Flying Machine Void Fisherman
Flying Machine Void Freeze Fisherman
Zap Flying Machine Fisherman
Zap Flying Machine
Flying Machine
Freeze
Fisherman
Void Zap Flying Machine Fisherman
Zap Flying Machine Void
Void
Void
Void Fisherman
Zap Flying Machine Void
Zap Freeze
Fisherman
Void Zap Flying Machine Fisherman
Void Zap Flying Machine Fisherman
Void Zap Fisherman
Zap Flying Machine Void
Zap Flying Machine Void Freeze
Void
Void Zap
Zap Void Freeze
Zap Goblin Gang Flying Machine Void Freeze
Zap Flying Machine
Freeze
Void Goblin Gang Flying Machine
Zap Flying Machine
Void Zap
Flying Machine
Zap Goblin Gang Flying Machine Freeze
Zap Flying Machine Void
Void Zap Flying Machine Freeze
Void
Void

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