My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Baby Dragon Balloon Lumberjack
Zap
Inferno Tower Guards Balloon
Barbarian Barrel
Rascals Inferno Tower Guards Lumberjack
The Log
Rascals Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Guards Baby Dragon Balloon Lumberjack
Fireball
Rascals Inferno Tower Baby Dragon Balloon Lumberjack
Poison
Rascals Inferno Tower Guards Balloon
Lightning
Inferno Tower Baby Dragon Balloon Lumberjack
Rocket
Rascals Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Baby Dragon Lumberjack Rascals Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Guards Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Barbarian Barrel Guards Baby Dragon Lumberjack
Rascals
Baby Dragon Balloon Lumberjack
Inferno Tower
Barbarian Barrel
Balloon Zap Baby Dragon Lumberjack
Guards
Zap Lumberjack
Baby Dragon
Zap Rascals Barbarian Barrel Balloon Lumberjack
Balloon
Zap Barbarian Barrel Lumberjack Rascals Baby Dragon
Lumberjack
Balloon Zap Rascals Barbarian Barrel Guards Baby Dragon

Defense Synergies 1 18

Zap
Rascals Inferno Tower Barbarian Barrel Guards Baby Dragon Lumberjack
Rascals
Zap Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower
Guards Zap Rascals Barbarian Barrel Baby Dragon Lumberjack
Barbarian Barrel
Zap Rascals Inferno Tower Guards Baby Dragon Lumberjack
Guards
Inferno Tower Zap Barbarian Barrel Baby Dragon Lumberjack
Baby Dragon
Zap Rascals Inferno Tower Barbarian Barrel Guards Lumberjack
Balloon
Lumberjack
Zap Inferno Tower Barbarian Barrel Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Lumberjack Zap Rascals
Inferno Tower Lumberjack Rascals
Inferno Tower Lumberjack Rascals Guards
Barbarian Barrel Lumberjack
Barbarian Barrel Zap Rascals Guards Baby Dragon Lumberjack
Inferno Tower Zap Rascals Baby Dragon
Zap Rascals Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Rascals Lumberjack
Guards Rascals Inferno Tower Barbarian Barrel Lumberjack
Guards Zap Rascals Barbarian Barrel Baby Dragon Lumberjack
Inferno Tower Zap Rascals Baby Dragon
Inferno Tower Lumberjack Zap Rascals Guards
Zap Rascals Barbarian Barrel Guards Baby Dragon Lumberjack
Inferno Tower Rascals Lumberjack
Inferno Tower Zap Rascals Lumberjack
Rascals Inferno Tower Lumberjack
Zap Rascals Barbarian Barrel Guards Baby Dragon Lumberjack
Zap Barbarian Barrel Baby Dragon Rascals Guards Lumberjack
Inferno Tower Lumberjack
Rascals Barbarian Barrel Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack Zap Inferno Tower Barbarian Barrel
Zap Barbarian Barrel Baby Dragon Lumberjack
Guards Lumberjack Zap Rascals Inferno Tower
Guards Lumberjack Zap Rascals Inferno Tower Barbarian Barrel
Inferno Tower Rascals Guards Lumberjack
Zap Rascals Baby Dragon
Rascals Guards Inferno Tower Lumberjack
Inferno Tower Rascals Lumberjack
Zap Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Guards
Rascals Inferno Tower Guards Lumberjack
Zap Guards
Rascals Inferno Tower Guards Lumberjack
Rascals Baby Dragon
Rascals Inferno Tower Guards Zap Barbarian Barrel Baby Dragon Lumberjack
Zap Rascals Inferno Tower Barbarian Barrel Baby Dragon
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel Guards Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Rascals Barbarian Barrel Guards
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap
Guards Lumberjack
Zap Barbarian Barrel
Zap Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Guards
Zap
Zap
Zap Barbarian Barrel Guards
Zap Baby Dragon
Barbarian Barrel
Rascals Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Rascals Guards Baby Dragon
Zap
Zap Barbarian Barrel Baby Dragon

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