My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon Lumberjack
Zap
Inferno Tower Witch Balloon
Barbarian Barrel
Inferno Tower Witch Ice Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Balloon Ice Wizard Lumberjack
Fireball
Inferno Tower Baby Dragon Witch Balloon Ice Wizard Lumberjack
Poison
Inferno Tower Witch Balloon Ice Wizard
Lightning
Inferno Tower Baby Dragon Witch Balloon Ice Wizard Lumberjack
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Wizard Baby Dragon Lumberjack Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Ice Wizard Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Baby Dragon Witch Ice Wizard Lumberjack
Inferno Tower
Mirror
Zap Balloon Lumberjack
Baby Dragon
Zap Witch Balloon Ice Wizard Lumberjack
Witch
Zap Baby Dragon Lumberjack
Balloon
Zap Lumberjack Mirror Baby Dragon Ice Wizard
Ice Wizard
Zap Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Zap Mirror Baby Dragon Witch Ice Wizard

Defense Synergies 2 16

Zap
Mirror Inferno Tower Baby Dragon Witch Ice Wizard Lumberjack
Inferno Tower
Zap Mirror Baby Dragon Ice Wizard Lumberjack
Mirror
Zap Inferno Tower Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap Inferno Tower Witch Lumberjack
Witch
Zap Baby Dragon Ice Wizard Lumberjack
Balloon
Ice Wizard
Baby Dragon Zap Inferno Tower Mirror Witch Lumberjack
Lumberjack
Zap Inferno Tower Mirror Baby Dragon Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon
Inferno Tower Lumberjack Zap Witch Ice Wizard
Inferno Tower Witch Lumberjack Ice Wizard
Inferno Tower Witch Lumberjack Ice Wizard
Lumberjack
Zap Baby Dragon Ice Wizard Lumberjack
Inferno Tower Zap Baby Dragon Witch Ice Wizard
Zap Inferno Tower Baby Dragon
Inferno Tower Witch Ice Wizard Lumberjack
Inferno Tower Ice Wizard Lumberjack
Witch Ice Wizard Zap Baby Dragon Lumberjack
Inferno Tower Zap Baby Dragon Witch Ice Wizard
Inferno Tower Lumberjack Zap Witch Ice Wizard
Zap Baby Dragon Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Lumberjack
Inferno Tower Witch Lumberjack
Zap Baby Dragon Witch Ice Wizard Lumberjack
Zap Baby Dragon Witch Ice Wizard Lumberjack
Inferno Tower Lumberjack
Baby Dragon Witch Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Witch
Zap Baby Dragon Lumberjack
Lumberjack Zap Inferno Tower Witch
Lumberjack Zap Inferno Tower
Inferno Tower Witch Lumberjack
Zap Baby Dragon Witch Ice Wizard
Inferno Tower Witch Ice Wizard Lumberjack
Inferno Tower Lumberjack
Zap Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Inferno Tower Witch Lumberjack
Zap
Inferno Tower Witch Lumberjack
Baby Dragon Witch
Inferno Tower Witch Zap Baby Dragon Lumberjack
Zap Inferno Tower Baby Dragon Witch Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Zap Baby Dragon Ice Wizard
Zap
Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Witch
Zap Baby Dragon Witch Ice Wizard
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Zap Witch
Zap
Zap
Zap Witch
Zap Baby Dragon Witch Ice Wizard
Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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