My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Skeleton King
Zap
Inferno Tower Skeleton King
Barbarian Barrel
Inferno Tower Executioner Electro Wizard Skeleton King
The Log
Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Skeleton King
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Skeleton King
Fireball
Inferno Tower Executioner Electro Wizard Skeleton King
Poison
Inferno Tower Executioner Electro Wizard Skeleton King
Lightning
Inferno Tower Executioner Electro Wizard Skeleton King
Rocket
Inferno Tower Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Electro Wizard Skeleton King Inferno Tower Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Electro Wizard Skeleton King

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Executioner Mega Knight
Inferno Tower
Rage
Electro Wizard
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Rage Mega Knight
Mega Knight
Zap Executioner Electro Wizard
Skeleton King

Defense Synergies 3 8

Zap
Electro Wizard Mega Knight Inferno Tower Executioner P.E.K.K.A
Inferno Tower
Electro Wizard Zap Mega Knight Skeleton King
Rage
Executioner
Zap Mega Knight
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Inferno Tower P.E.K.K.A Mega Knight
Mega Knight
Zap Inferno Tower Executioner Electro Wizard
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Electro Wizard
Inferno Tower P.E.K.K.A Zap Executioner Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Executioner Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight Skeleton King
P.E.K.K.A Mega Knight
Zap Executioner Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Executioner
Zap Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Skeleton King
Inferno Tower Electro Wizard Mega Knight
Executioner Electro Wizard Zap Mega Knight Skeleton King
Inferno Tower Executioner Zap Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Zap Electro Wizard
Executioner Mega Knight Zap P.E.K.K.A Electro Wizard Skeleton King
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight Skeleton King
Inferno Tower Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Inferno Tower Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight
P.E.K.K.A Inferno Tower Electro Wizard
Mega Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Mega Knight
P.E.K.K.A Mega Knight Zap Inferno Tower Electro Wizard
P.E.K.K.A Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Executioner Mega Knight
Executioner Zap Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Inferno Tower Executioner Skeleton King
Executioner Mega Knight
Inferno Tower Electro Wizard Zap Executioner P.E.K.K.A Skeleton King
Executioner Mega Knight Zap Inferno Tower P.E.K.K.A Electro Wizard Skeleton King
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard
Zap Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Zap Executioner Skeleton King
Zap
Executioner P.E.K.K.A Mega Knight
Zap Electro Wizard Skeleton King
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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