My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Inferno Tower Witch
Barbarian Barrel
Firecracker Heal Spirit Dart Goblin Inferno Tower Witch
The Log
Firecracker Heal Spirit Dart Goblin Witch
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Heal Spirit Dart Goblin Witch
Royal Delivery
Firecracker Heal Spirit Dart Goblin Witch
Fireball
Firecracker Dart Goblin Inferno Tower Witch
Poison
Firecracker Dart Goblin Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Firecracker Dart Goblin Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Rage Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Heal Spirit Dart Goblin Witch Mega Knight
Firecracker
Zap Dart Goblin Mega Knight
Heal Spirit
Zap Witch Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Inferno Tower
Rage
Witch
Witch
Rage Zap Heal Spirit Mega Knight
Mega Knight
Zap Firecracker Heal Spirit Dart Goblin Witch

Defense Synergies 1 11

Zap
Mega Knight Firecracker Dart Goblin Inferno Tower Witch
Firecracker
Zap Dart Goblin Inferno Tower Mega Knight
Heal Spirit
Dart Goblin
Zap Firecracker Inferno Tower Mega Knight
Inferno Tower
Zap Firecracker Dart Goblin Mega Knight
Rage
Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Inferno Tower
Inferno Tower Zap Firecracker Dart Goblin Witch Mega Knight
Inferno Tower Witch Mega Knight Dart Goblin
Inferno Tower Witch Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Tower Zap Firecracker Witch
Zap Dart Goblin Inferno Tower Mega Knight
Inferno Tower Witch
Firecracker Dart Goblin Inferno Tower Mega Knight
Dart Goblin Witch Zap Firecracker Mega Knight
Inferno Tower Zap Firecracker Dart Goblin Witch
Inferno Tower Mega Knight Zap Witch
Mega Knight Zap Firecracker Dart Goblin Witch
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Firecracker Inferno Tower Witch
Mega Knight Zap Firecracker Dart Goblin Witch
Zap Witch Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Mega Knight Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Witch
Zap Firecracker Mega Knight
Mega Knight Zap Inferno Tower Witch
Mega Knight Zap Inferno Tower
Inferno Tower Witch Mega Knight
Firecracker Zap Dart Goblin Witch
Dart Goblin Inferno Tower Witch
Inferno Tower Mega Knight
Zap Mega Knight Firecracker Inferno Tower Witch
Inferno Tower Witch Dart Goblin
Mega Knight Dart Goblin Inferno Tower Witch
Mega Knight Zap
Mega Knight Inferno Tower Witch
Firecracker Dart Goblin Witch Mega Knight
Inferno Tower Witch Zap Firecracker Dart Goblin
Mega Knight Zap Firecracker Dart Goblin Inferno Tower Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Witch
Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch
Firecracker Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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