My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Dart Goblin Royal Hogs Skeleton Army
Zap
Bats Firecracker Dart Goblin Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Inferno Tower Royal Hogs Skeleton Army
The Log
Firecracker Dart Goblin Royal Hogs Skeleton Army
Earthquake
Firecracker Inferno Tower Royal Hogs Skeleton Army
Arrows
Bats Firecracker Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Dart Goblin Royal Hogs Skeleton Army
Fireball
Firecracker Dart Goblin Inferno Tower Royal Hogs Skeleton Army
Poison
Bats Firecracker Dart Goblin Inferno Tower Royal Hogs Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Dart Goblin Skeleton Army Inferno Tower Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Dart Goblin

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Royal Hogs Golem
Zap
Firecracker Bats Dart Goblin Royal Hogs Golem
Firecracker
Zap Bats Dart Goblin Royal Hogs Golem
Dart Goblin
Zap Firecracker Royal Hogs Golem
Inferno Tower
Royal Hogs
Bats Zap Firecracker Dart Goblin
Skeleton Army
Golem
Bats Zap Firecracker Dart Goblin

Defense Synergies 1 13

Bats
Zap Firecracker Dart Goblin Inferno Tower
Zap
Bats Firecracker Dart Goblin Inferno Tower Skeleton Army
Firecracker
Bats Zap Dart Goblin Inferno Tower Skeleton Army
Dart Goblin
Bats Zap Firecracker Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Bats Zap Firecracker Dart Goblin
Royal Hogs
Skeleton Army
Inferno Tower Zap Firecracker Dart Goblin
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Inferno Tower
Inferno Tower Skeleton Army Bats Zap Firecracker Dart Goblin
Inferno Tower Skeleton Army Bats Dart Goblin
Inferno Tower Skeleton Army Bats Firecracker Dart Goblin
Firecracker Skeleton Army
Skeleton Army Bats Zap Firecracker Dart Goblin
Bats Dart Goblin Inferno Tower Zap Firecracker
Zap Dart Goblin Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Firecracker Dart Goblin Inferno Tower
Bats Dart Goblin Skeleton Army Zap Firecracker
Inferno Tower Bats Zap Firecracker Dart Goblin
Inferno Tower Skeleton Army Bats Zap
Skeleton Army Bats Zap Firecracker Dart Goblin
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap
Bats Firecracker Inferno Tower Skeleton Army
Bats Zap Firecracker Dart Goblin Skeleton Army
Zap Bats Firecracker Dart Goblin
Dart Goblin Inferno Tower
Skeleton Army Bats Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Firecracker
Skeleton Army Bats Zap Inferno Tower
Skeleton Army Bats Zap Inferno Tower
Inferno Tower Skeleton Army
Firecracker Bats Zap Dart Goblin
Skeleton Army Bats Dart Goblin Inferno Tower
Inferno Tower Skeleton Army
Zap Bats Firecracker Inferno Tower Skeleton Army
Inferno Tower Dart Goblin Skeleton Army
Bats Dart Goblin Inferno Tower
Skeleton Army Zap
Skeleton Army Inferno Tower
Firecracker Dart Goblin Skeleton Army
Inferno Tower Skeleton Army Bats Zap Firecracker Dart Goblin
Bats Zap Firecracker Dart Goblin Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker
Firecracker Bats Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Bats
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap
Zap Firecracker
Firecracker Zap Dart Goblin
Zap
Zap Firecracker Dart Goblin
Bats Zap Firecracker Dart Goblin
Zap Bats Firecracker Dart Goblin
Zap Dart Goblin
Zap Firecracker
Firecracker
Zap Bats Dart Goblin Skeleton Army
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Bats Firecracker Dart Goblin
Firecracker Bats Zap Dart Goblin
Zap Firecracker Dart Goblin

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