My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Inferno Tower Skeleton Army Skeleton King
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Giant Skeleton Royal Ghost Skeleton King
The Log
Skeleton Army Giant Skeleton Skeleton King
Earthquake
Inferno Tower Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Wizard Skeleton Army Giant Skeleton Royal Ghost Skeleton King
Fireball
Inferno Tower Wizard Skeleton Army Skeleton King
Poison
Inferno Tower Wizard Skeleton Army Skeleton King
Lightning
Inferno Tower Wizard Skeleton King
Rocket
Inferno Tower Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Poison Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Royal Ghost Poison Skeleton King Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Royal Ghost Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Poison Giant Skeleton Royal Ghost
Inferno Tower
Wizard
Giant Skeleton Royal Ghost
Skeleton Army
Skeleton King
Poison
Zap Giant Skeleton Royal Ghost
Giant Skeleton
Zap Wizard Poison
Royal Ghost
Zap Wizard Poison
Skeleton King
Skeleton Army

Defense Synergies 1 14

Zap
Inferno Tower Skeleton Army Poison Giant Skeleton Royal Ghost
Inferno Tower
Skeleton Army Zap Poison Royal Ghost Skeleton King
Wizard
Skeleton Army Giant Skeleton Royal Ghost Skeleton King
Skeleton Army
Inferno Tower Zap Wizard Giant Skeleton Skeleton King
Poison
Zap Inferno Tower
Giant Skeleton
Zap Wizard Skeleton Army
Royal Ghost
Zap Inferno Tower Wizard
Skeleton King
Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Skeleton Army Zap
Inferno Tower Skeleton Army Giant Skeleton
Inferno Tower Skeleton Army Skeleton King
Skeleton Army Poison Giant Skeleton
Skeleton Army Zap Royal Ghost
Inferno Tower Zap Wizard Poison
Zap Inferno Tower Poison Giant Skeleton
Inferno Tower Skeleton Army Skeleton King
Skeleton Army Inferno Tower Giant Skeleton Royal Ghost
Skeleton Army Poison Zap Wizard Giant Skeleton Royal Ghost Skeleton King
Inferno Tower Zap Wizard Poison
Inferno Tower Skeleton Army Zap Wizard Giant Skeleton
Wizard Skeleton Army Zap Poison Royal Ghost Skeleton King
Inferno Tower Skeleton Army Skeleton King
Inferno Tower Skeleton Army Zap
Wizard Inferno Tower Skeleton Army Poison
Zap Wizard Skeleton Army Royal Ghost
Zap Wizard Poison Giant Skeleton Royal Ghost
Inferno Tower
Wizard Skeleton Army Royal Ghost Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Giant Skeleton Royal Ghost
Poison Zap Wizard Royal Ghost
Skeleton Army Giant Skeleton Zap Inferno Tower
Skeleton Army Giant Skeleton Zap Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army
Wizard Poison Zap
Skeleton Army Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Zap Giant Skeleton Inferno Tower Skeleton Army Poison
Inferno Tower Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Zap Poison Giant Skeleton
Skeleton Army Giant Skeleton Inferno Tower Wizard Skeleton King
Wizard Skeleton Army
Inferno Tower Skeleton Army Zap Poison Giant Skeleton Skeleton King
Poison Zap Inferno Tower Wizard Giant Skeleton Royal Ghost Skeleton King
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Royal Ghost
Poison Zap Royal Ghost
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison
Poison Zap Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison
Zap Wizard Poison
Poison Giant Skeleton
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Royal Ghost
Zap Wizard Poison
Poison Zap
Poison Zap Wizard
Zap Wizard Poison
Poison Zap Wizard
Zap Poison
Giant Skeleton
Wizard Poison
Zap Skeleton Army
Poison Zap Wizard
Poison Wizard
Zap Wizard Poison Skeleton King
Zap Poison Giant Skeleton
Zap Poison Giant Skeleton Skeleton King
Zap Poison
Poison Zap Giant Skeleton Royal Ghost
Wizard

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