My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Electro Giant Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dark Prince Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Skeleton King
Giant Snowball
Barbarians Skeleton King
Zap
Dark Prince Skeleton King
Barbarian Barrel
Knight Barbarians Dark Prince Skeleton King
The Log
Barbarians Dark Prince Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Barbarians Dark Prince Mother Witch Skeleton King
Fireball
Barbarians Mother Witch Skeleton King
Poison
Barbarians Mother Witch Skeleton King
Lightning
Knight Dark Prince Mother Witch Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dark Prince Mother Witch Skeleton King Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Dark Prince Mother Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Dark Prince Mother Witch
Knight
Zap Mother Witch
Barbarians
Dark Prince
Electro Giant Zap Lightning Mother Witch
Lightning
Electro Giant Dark Prince
Electro Giant
Dark Prince Lightning Mother Witch
Mother Witch
Zap Knight Dark Prince Electro Giant
Skeleton King

Defense Synergies 0 7

Zap
Knight Barbarians Dark Prince Mother Witch
Knight
Zap Mother Witch
Barbarians
Zap
Dark Prince
Zap Mother Witch
Lightning
Electro Giant
Mother Witch
Zap Knight Dark Prince Skeleton King
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight
Barbarians Zap Knight Dark Prince
Barbarians Knight Dark Prince Lightning
Barbarians Knight Dark Prince Skeleton King
Lightning Barbarians Dark Prince
Zap Dark Prince Mother Witch
Lightning Zap
Lightning Zap Barbarians Electro Giant
Barbarians Skeleton King
Knight Barbarians Dark Prince
Barbarians Mother Witch Zap Knight Dark Prince Electro Giant Skeleton King
Zap
Barbarians Zap Knight Dark Prince Lightning
Zap Barbarians Dark Prince Skeleton King
Barbarians Knight Skeleton King
Barbarians Zap Lightning Electro Giant
Barbarians Knight Dark Prince
Zap Knight Barbarians Dark Prince
Zap Knight Barbarians Dark Prince Mother Witch
Barbarians
Dark Prince Knight Barbarians Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Dark Prince Electro Giant
Zap Knight Lightning
Barbarians Zap Knight Dark Prince Lightning
Dark Prince Lightning Zap Knight Barbarians
Barbarians Knight Dark Prince
Electro Giant Mother Witch Zap
Dark Prince Knight Barbarians Lightning
Knight Barbarians Dark Prince
Zap Lightning Knight Barbarians Dark Prince
Barbarians
Knight Barbarians Dark Prince
Lightning Zap Barbarians Dark Prince Electro Giant
Barbarians Dark Prince Lightning Knight Skeleton King
Barbarians Electro Giant
Barbarians Electro Giant Zap Knight Dark Prince Lightning Skeleton King
Zap Barbarians Dark Prince Electro Giant Mother Witch Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight Barbarians Dark Prince
Zap Dark Prince
Electro Giant Mother Witch Zap
Zap Lightning
Zap Lightning
Lightning
Lightning Zap Knight Dark Prince
Lightning Zap
Lightning Knight
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Dark Prince
Lightning Zap Electro Giant Mother Witch
Lightning
Lightning
Lightning
Lightning Zap Barbarians
Zap Electro Giant Mother Witch Dark Prince
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Zap Electro Giant Mother Witch
Zap Lightning Electro Giant
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Barbarians Dark Prince
Lightning Zap
Lightning Knight Dark Prince
Zap Lightning Skeleton King
Lightning Zap Electro Giant
Dark Prince
Zap Electro Giant Lightning Skeleton King
Zap Lightning
Lightning Zap Dark Prince Electro Giant
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: