My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Dart Goblin Goblin Barrel Witch
Zap
Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Knight Barbarians Dart Goblin Goblin Barrel Witch Giant Skeleton
The Log
Barbarians Dart Goblin Goblin Barrel Witch Giant Skeleton
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Dart Goblin Goblin Barrel Witch
Royal Delivery
Knight Barbarians Dart Goblin Goblin Barrel Witch Giant Skeleton
Fireball
Barbarians Dart Goblin Goblin Barrel Witch
Poison
Barbarians Dart Goblin Witch
Lightning
Knight Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Dart Goblin Goblin Barrel Barbarians Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Dart Goblin Witch Giant Skeleton The Log
Knight
Dart Goblin Goblin Barrel Zap Witch The Log
Barbarians
Dart Goblin
Knight Goblin Barrel Zap Giant Skeleton The Log
Goblin Barrel
Knight Dart Goblin Giant Skeleton
Witch
Zap Knight Giant Skeleton
Giant Skeleton
Zap Dart Goblin Goblin Barrel Witch The Log
The Log
Zap Knight Dart Goblin Giant Skeleton

Defense Synergies 1 13

Zap
Knight Barbarians Dart Goblin Witch Giant Skeleton The Log
Knight
Dart Goblin Zap Witch The Log
Barbarians
Zap
Dart Goblin
Knight Zap Giant Skeleton The Log
Goblin Barrel
Witch
Zap Knight Giant Skeleton The Log
Giant Skeleton
Zap Dart Goblin Witch The Log
The Log
Zap Knight Dart Goblin Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log
Barbarians Zap Knight Dart Goblin Witch The Log
Barbarians Witch Knight Dart Goblin Giant Skeleton
Barbarians Witch Knight Dart Goblin
Barbarians Giant Skeleton The Log
The Log Zap Dart Goblin
Dart Goblin Zap Witch
Zap Barbarians Dart Goblin Giant Skeleton The Log
Barbarians Witch
Knight Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin Witch Zap Knight Giant Skeleton The Log
Zap Dart Goblin Witch
Barbarians Zap Knight Witch Giant Skeleton The Log
Zap Barbarians Dart Goblin Witch The Log
Barbarians Knight
Barbarians Zap The Log
Barbarians Knight Witch
Zap Knight Barbarians Dart Goblin Witch The Log
Zap Witch The Log Knight Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin
Knight Barbarians Dart Goblin Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Witch Giant Skeleton
Zap Knight The Log
Barbarians Giant Skeleton Zap Knight Witch The Log
Giant Skeleton Zap Knight Barbarians The Log
Barbarians Giant Skeleton Knight Witch
Zap Dart Goblin Witch
Knight Barbarians Dart Goblin Witch Giant Skeleton
Giant Skeleton Knight Barbarians
Zap Giant Skeleton Knight Barbarians Witch The Log
Witch Barbarians Dart Goblin
Knight Barbarians Dart Goblin Witch Giant Skeleton
Zap Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Knight Witch
Barbarians Dart Goblin Witch
Barbarians Witch Zap Knight Dart Goblin Giant Skeleton The Log
Zap Barbarians Dart Goblin Witch Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Giant Skeleton The Log
Zap Dart Goblin The Log
Dart Goblin Giant Skeleton The Log
Knight Barbarians Dart Goblin Giant Skeleton The Log
Zap The Log
Zap Dart Goblin Witch
Dart Goblin Witch The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Zap Knight Dart Goblin The Log
Zap Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
Dart Goblin The Log
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
Giant Skeleton The Log
The Log
Zap Barbarians The Log
Zap The Log Witch
Witch
The Log Zap Dart Goblin Witch
Zap Witch The Log
Zap Dart Goblin The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin The Log
Zap
Giant Skeleton
The Log
Zap Barbarians Dart Goblin Witch
Zap Dart Goblin Witch
The Log
Knight Dart Goblin
The Log Zap Dart Goblin
Zap Giant Skeleton
Dart Goblin
Zap Dart Goblin Witch Giant Skeleton The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch Giant Skeleton The Log
Dart Goblin

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