My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Knight Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Witch Prince Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Electro Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Knight Witch The Log Mega Knight
Knight
Goblin Barrel Zap Witch Prince The Log Electro Wizard
Goblin Barrel
Knight Prince Mega Knight
Witch
Zap Knight Prince Mega Knight
Prince
Zap Goblin Barrel Mega Knight Knight Witch The Log Electro Wizard
The Log
Zap Knight Prince Mega Knight
Electro Wizard
Zap Knight Prince Mega Knight
Mega Knight
Prince Zap Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 4 14

Zap
Electro Wizard Mega Knight Knight Witch Prince The Log
Knight
Electro Wizard Zap Witch The Log
Goblin Barrel
Witch
Zap Knight Prince The Log Electro Wizard Mega Knight
Prince
The Log Zap Witch Electro Wizard
The Log
Prince Zap Knight Witch Electro Wizard Mega Knight
Electro Wizard
Zap Knight Witch Prince The Log Mega Knight
Mega Knight
Zap Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Zap Knight Witch Prince The Log Electro Wizard Mega Knight
Witch Prince Mega Knight Knight Electro Wizard
Witch Prince Knight Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Witch
Zap The Log Electro Wizard Mega Knight
Witch Prince
Knight Prince Electro Wizard Mega Knight
Witch Electro Wizard Zap Knight The Log Mega Knight
Zap Witch Electro Wizard
Prince Mega Knight Zap Knight Witch The Log Electro Wizard
Mega Knight Zap Witch Prince The Log Electro Wizard
Knight Prince Electro Wizard Mega Knight
Zap Prince The Log Electro Wizard Mega Knight
Mega Knight Knight Witch Prince Electro Wizard
Mega Knight Zap Knight Witch Prince The Log Electro Wizard
Zap Witch The Log Knight Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Knight Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Prince Electro Wizard
Electro Wizard Zap Knight Prince The Log Mega Knight
Mega Knight Zap Knight Witch Prince The Log Electro Wizard
Prince Mega Knight Zap Knight The Log Electro Wizard
Knight Witch Prince Mega Knight
Zap Witch Electro Wizard
Prince Knight Witch Electro Wizard
Mega Knight Knight Prince
Zap Electro Wizard Mega Knight Knight Witch Prince The Log
Witch
Mega Knight Knight Witch Prince
Mega Knight Zap Prince The Log Electro Wizard
Prince Mega Knight Knight Witch
Witch Mega Knight
Witch Electro Wizard Zap Knight Prince The Log
Mega Knight Zap Witch The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight Prince The Log
Zap The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Prince Electro Wizard
Zap Knight Prince The Log Electro Wizard
Zap
Knight The Log
Zap Prince The Log
Zap Witch The Log
The Log Mega Knight
Zap Prince The Log Electro Wizard Mega Knight
Zap Witch The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch Electro Wizard
Zap Witch Prince The Log Mega Knight
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log Mega Knight
Zap Electro Wizard
Prince Mega Knight
The Log
Zap Electro Wizard Witch Prince
Zap Witch Electro Wizard
The Log
Knight Prince Electro Wizard Mega Knight
The Log Zap
Zap
Prince Mega Knight
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince The Log Electro Wizard Mega Knight
Prince
Mega Knight

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