My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Princess Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch Princess
Zap
Goblin Barrel Witch Princess
Barbarian Barrel
Knight Goblin Barrel Witch Princess Electro Wizard Magic Archer
The Log
Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Knight Goblin Barrel Witch Princess Electro Wizard Magic Archer
Fireball
Goblin Barrel Witch Princess Electro Wizard Magic Archer
Poison
Witch Princess Electro Wizard Magic Archer
Lightning
Knight Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Princess Electro Wizard Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Princess

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Witch Princess Magic Archer Mega Knight
Knight
Goblin Barrel Princess Zap Witch Electro Wizard Magic Archer
Goblin Barrel
Knight Princess Mega Knight
Witch
Zap Knight Mega Knight
Princess
Knight Zap Goblin Barrel Mega Knight
Electro Wizard
Zap Knight Magic Archer Mega Knight
Magic Archer
Zap Knight Electro Wizard Mega Knight
Mega Knight
Zap Goblin Barrel Witch Princess Electro Wizard Magic Archer

Defense Synergies 5 11

Zap
Electro Wizard Mega Knight Knight Witch Princess Magic Archer
Knight
Princess Electro Wizard Magic Archer Zap Witch
Goblin Barrel
Witch
Zap Knight Electro Wizard Mega Knight
Princess
Knight Zap Mega Knight
Electro Wizard
Zap Knight Witch Magic Archer Mega Knight
Magic Archer
Knight Zap Electro Wizard Mega Knight
Mega Knight
Zap Witch Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard Magic Archer
Zap Knight Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Electro Wizard
Witch Knight Electro Wizard Mega Knight
Princess Mega Knight
Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Witch Princess Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Witch Princess
Knight Electro Wizard Mega Knight
Witch Electro Wizard Zap Knight Princess Magic Archer Mega Knight
Zap Witch Princess Electro Wizard Magic Archer
Mega Knight Zap Knight Witch Electro Wizard
Mega Knight Zap Witch Princess Electro Wizard Magic Archer
Knight Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Zap Knight Witch Electro Wizard Magic Archer
Zap Witch Knight Princess Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Knight Magic Archer Mega Knight
Mega Knight Zap Knight Witch Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Witch Mega Knight
Zap Witch Princess Electro Wizard Magic Archer
Knight Witch Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Witch Magic Archer
Witch
Mega Knight Knight Witch
Mega Knight Zap Electro Wizard
Mega Knight Knight Witch
Witch Princess Magic Archer Mega Knight
Witch Electro Wizard Zap Knight Magic Archer
Mega Knight Zap Witch Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight
Zap Princess Electro Wizard Magic Archer
Magic Archer
Knight
Zap Magic Archer Mega Knight
Zap Witch Princess Magic Archer
Witch Princess Magic Archer
Zap Princess Magic Archer
Zap
Electro Wizard
Zap Knight Princess Electro Wizard Magic Archer
Zap Princess Magic Archer
Knight Princess Magic Archer
Princess Magic Archer
Princess Zap Magic Archer
Zap Witch Princess Magic Archer
Magic Archer Princess Mega Knight
Zap Princess Electro Wizard Magic Archer Mega Knight
Zap Witch Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Zap
Zap Witch Princess Magic Archer Mega Knight
Witch
Zap Witch Princess Electro Wizard Magic Archer
Zap Witch Princess Magic Archer Mega Knight
Zap Magic Archer
Zap Witch Princess Electro Wizard Magic Archer
Zap Electro Wizard Witch
Zap Magic Archer Mega Knight
Zap Princess Electro Wizard Magic Archer
Mega Knight
Princess Magic Archer
Zap Electro Wizard Witch Princess Magic Archer
Zap Witch Princess Electro Wizard Magic Archer
Knight Princess Electro Wizard Magic Archer Mega Knight
Zap Princess Magic Archer
Zap
Mega Knight
Zap Witch Princess Electro Wizard Magic Archer
Zap Witch Princess Electro Wizard Magic Archer
Zap Witch Princess Electro Wizard Magic Archer Mega Knight

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