My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Cannon Dart Goblin Musketeer Skeleton King
Zap
Cannon Dart Goblin Skeleton King
Barbarian Barrel
Knight Cannon Dart Goblin Musketeer Skeleton King
The Log
Cannon Dart Goblin Musketeer Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Dart Goblin Skeleton King
Royal Delivery
Knight Dart Goblin Musketeer P.E.K.K.A Skeleton King
Fireball
Cannon Dart Goblin Musketeer Skeleton King
Poison
Cannon Dart Goblin Musketeer Skeleton King
Lightning
Knight Cannon Musketeer Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Dart Goblin Musketeer Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Dart Goblin Musketeer The Log
Knight
Dart Goblin Musketeer Zap The Log
Cannon
Dart Goblin
Knight Zap P.E.K.K.A The Log Skeleton King
Musketeer
Knight Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Dart Goblin Musketeer The Log
The Log
Zap Knight Dart Goblin Musketeer P.E.K.K.A
Skeleton King
Dart Goblin

Defense Synergies 8 12

Zap
Cannon Knight Dart Goblin Musketeer P.E.K.K.A The Log
Knight
Cannon Dart Goblin Musketeer Zap The Log
Cannon
Zap Knight Musketeer The Log Dart Goblin
Dart Goblin
Knight Zap Cannon Musketeer P.E.K.K.A The Log
Musketeer
Knight Cannon The Log Zap Dart Goblin P.E.K.K.A Skeleton King
P.E.K.K.A
The Log Zap Dart Goblin Musketeer
The Log
Cannon Musketeer P.E.K.K.A Zap Knight Dart Goblin
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Dart Goblin Musketeer The Log
P.E.K.K.A Zap Knight Cannon Dart Goblin Musketeer The Log
Cannon P.E.K.K.A Knight Dart Goblin Musketeer
Cannon P.E.K.K.A Knight Dart Goblin Musketeer Skeleton King
P.E.K.K.A The Log
The Log Zap Cannon Dart Goblin Musketeer
Dart Goblin Musketeer Zap Cannon
Zap Cannon Dart Goblin Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Musketeer Skeleton King
Knight Cannon Dart Goblin Musketeer
Dart Goblin Zap Knight Cannon Musketeer The Log Skeleton King
Musketeer Zap Dart Goblin
Cannon P.E.K.K.A Zap Knight Musketeer The Log
Zap Cannon Dart Goblin P.E.K.K.A The Log Skeleton King
P.E.K.K.A Knight Cannon Skeleton King
Zap Cannon P.E.K.K.A The Log
Knight Cannon Musketeer P.E.K.K.A
Cannon Zap Knight Dart Goblin Musketeer The Log
Zap The Log Knight Cannon Dart Goblin Musketeer
P.E.K.K.A Cannon Dart Goblin Musketeer
Knight Cannon Dart Goblin Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Musketeer The Log
P.E.K.K.A Zap Knight Musketeer The Log
P.E.K.K.A Zap Knight Musketeer The Log
P.E.K.K.A Knight Cannon Musketeer
Zap Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Knight The Log
P.E.K.K.A Cannon Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Cannon Skeleton King
Cannon Dart Goblin Musketeer
Zap Knight Dart Goblin Musketeer P.E.K.K.A The Log Skeleton King
Zap Cannon Dart Goblin Musketeer P.E.K.K.A The Log Skeleton King
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Dart Goblin The Log
Knight Dart Goblin Musketeer The Log
Zap The Log
Zap Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Musketeer
Zap Knight Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Dart Goblin Musketeer
Zap Musketeer The Log
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer
The Log
Knight Dart Goblin Musketeer
The Log Zap Dart Goblin Musketeer Skeleton King
Zap
Dart Goblin Musketeer P.E.K.K.A
Zap Dart Goblin Musketeer The Log Skeleton King
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
P.E.K.K.A
Dart Goblin

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