My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Inferno Dragon
Giant Snowball
Cannon Hog Rider Balloon Inferno Dragon Little Prince
Zap
Cannon Balloon Inferno Dragon Little Prince
Barbarian Barrel
Knight Cannon Little Prince
The Log
Cannon Hog Rider Little Prince
Earthquake
Cannon Hog Rider
Arrows
Little Prince
Royal Delivery
Knight Hog Rider Balloon Inferno Dragon Little Prince
Fireball
Cannon Hog Rider Balloon Inferno Dragon Little Prince
Poison
Cannon Balloon Little Prince
Lightning
Knight Cannon Balloon Inferno Dragon Little Prince
Rocket
Hog Rider Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Earthquake Little Prince Hog Rider Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Earthquake

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Hog Rider Balloon Knight Little Prince
Knight
Hog Rider Balloon Zap Earthquake Little Prince
Cannon
Earthquake
Zap Hog Rider Knight Balloon
Hog Rider
Zap Knight Earthquake Balloon Little Prince
Balloon
Zap Knight Earthquake Hog Rider Little Prince
Inferno Dragon
Little Prince
Zap Knight Hog Rider Balloon

Defense Synergies 3 8

Zap
Cannon Knight Earthquake Inferno Dragon Little Prince
Knight
Cannon Little Prince Zap Earthquake
Cannon
Zap Knight Earthquake Inferno Dragon Little Prince
Earthquake
Zap Knight Cannon
Hog Rider
Balloon
Inferno Dragon
Zap Cannon
Little Prince
Knight Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Cannon
Inferno Dragon Zap Knight Cannon
Cannon Knight Inferno Dragon
Cannon Inferno Dragon Knight
Earthquake
Zap Cannon Earthquake
Inferno Dragon Zap Cannon Little Prince
Earthquake Zap Cannon
Cannon Inferno Dragon
Knight Cannon Little Prince
Zap Knight Cannon Earthquake
Inferno Dragon Zap
Cannon Zap Knight Earthquake
Zap Cannon Earthquake
Inferno Dragon Knight Cannon
Zap Cannon Inferno Dragon
Knight Cannon
Cannon Zap Knight Little Prince
Zap Earthquake Knight Cannon Inferno Dragon Little Prince
Cannon Inferno Dragon
Knight Cannon Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Inferno Dragon
Zap Knight
Zap Knight
Knight Cannon Inferno Dragon
Zap
Knight
Knight Inferno Dragon
Zap Knight Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Knight
Zap
Knight Cannon
Cannon
Zap Knight Inferno Dragon Little Prince
Zap Cannon Earthquake Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Zap
Earthquake
Earthquake Knight
Zap Earthquake
Zap
Earthquake
Earthquake Zap
Zap
Zap Knight Earthquake
Zap
Earthquake Knight
Earthquake
Earthquake Zap
Earthquake Zap
Earthquake
Earthquake
Zap Earthquake
Zap Earthquake Little Prince
Earthquake
Earthquake Zap
Zap Earthquake Little Prince
Inferno Dragon
Zap Earthquake
Zap
Zap
Zap Little Prince
Zap
Zap Earthquake
Zap
Earthquake
Zap Earthquake
Zap
Knight
Zap Earthquake
Zap
Zap
Zap
Zap Little Prince
Inferno Dragon

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