My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Baby Dragon
Zap
Cannon
Barbarian Barrel
Knight Cannon
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Knight Baby Dragon
Fireball
Cannon Baby Dragon
Poison
Cannon
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Cannon Tornado Fireball Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Cannon

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado Knight Baby Dragon Poison
Knight
Baby Dragon Zap Fireball Poison
Cannon
Fireball
Zap Mirror Tornado Knight Baby Dragon
Mirror
Zap Fireball Tornado Poison
Tornado
Zap Fireball Baby Dragon Mirror Poison
Baby Dragon
Knight Tornado Zap Fireball Poison
Poison
Zap Knight Mirror Tornado Baby Dragon

Defense Synergies 8 14

Zap
Cannon Fireball Mirror Knight Tornado Baby Dragon Poison
Knight
Cannon Zap Fireball Tornado Baby Dragon Poison
Cannon
Zap Knight Mirror Fireball Baby Dragon Poison
Fireball
Zap Mirror Tornado Knight Cannon
Mirror
Zap Cannon Fireball Tornado Poison
Tornado
Fireball Mirror Zap Knight Baby Dragon Poison
Baby Dragon
Zap Knight Cannon Tornado
Poison
Zap Knight Cannon Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Baby Dragon
Zap Knight Cannon
Cannon Tornado Knight
Cannon Knight
Fireball Tornado Poison
Fireball Tornado Zap Cannon Baby Dragon
Tornado Zap Cannon Fireball Baby Dragon Poison
Zap Cannon Fireball Baby Dragon Poison
Cannon Tornado
Knight Tornado Cannon
Poison Zap Knight Cannon Fireball Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Poison
Cannon Zap Knight Fireball
Fireball Zap Cannon Tornado Baby Dragon Poison
Knight Cannon
Tornado Zap Cannon Fireball
Knight Cannon Fireball Tornado Poison
Cannon Fireball Zap Knight Tornado Baby Dragon
Zap Tornado Baby Dragon Poison Knight Cannon Fireball
Cannon Tornado
Knight Cannon Fireball Baby Dragon Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Poison Zap Knight Baby Dragon
Zap Knight
Zap Knight Fireball Tornado
Knight Cannon
Fireball Poison Zap Tornado Baby Dragon
Knight Fireball
Knight
Zap Knight Fireball Tornado Baby Dragon Poison
Cannon
Knight
Zap Fireball Tornado Poison
Knight Cannon Fireball
Cannon Fireball Baby Dragon
Zap Knight Fireball Tornado Baby Dragon Poison
Poison Zap Cannon Fireball Baby Dragon
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Baby Dragon
Fireball Poison Zap Tornado Baby Dragon
Fireball Baby Dragon Poison
Knight Fireball Poison
Fireball Poison Zap Baby Dragon
Fireball Poison Zap Tornado Baby Dragon
Tornado Baby Dragon Poison
Fireball Poison Zap Tornado Baby Dragon
Fireball Poison Zap Tornado
Fireball Tornado Poison
Poison Zap Knight Fireball Tornado
Fireball Poison Zap Tornado Baby Dragon
Poison Knight Fireball Baby Dragon
Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Zap Fireball Baby Dragon Poison
Zap Fireball Tornado Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Tornado
Zap Fireball Baby Dragon Poison
Zap Tornado Poison Fireball Baby Dragon
Fireball Poison Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon Poison
Fireball Poison Zap Tornado Baby Dragon
Poison Zap Fireball Tornado Baby Dragon
Zap Fireball Poison
Fireball
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Fireball
Fireball Poison Zap Tornado Baby Dragon
Fireball
Fireball Poison Knight Baby Dragon
Zap Fireball Baby Dragon Poison
Zap Fireball Tornado Poison
Zap Fireball Tornado Baby Dragon Poison
Zap Fireball Tornado Poison
Poison Zap Fireball Tornado Baby Dragon
Fireball

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