My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Little Prince
Zap
Cannon Little Prince
Barbarian Barrel
Knight Cannon Wizard Electro Wizard Little Prince
The Log
Cannon Little Prince
Earthquake
Cannon
Arrows
Little Prince
Royal Delivery
Knight Wizard P.E.K.K.A Electro Wizard Little Prince
Fireball
Cannon Wizard Electro Wizard Little Prince
Poison
Cannon Wizard Electro Wizard Little Prince
Lightning
Knight Cannon Wizard Electro Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Little Prince Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Knight Little Prince
Knight
Zap Fireball Wizard Electro Wizard Little Prince
Cannon
Fireball
Zap Knight Electro Wizard Little Prince
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Knight Fireball
Little Prince
Zap Knight Fireball

Defense Synergies 6 15

Zap
Cannon Fireball Electro Wizard Knight P.E.K.K.A Little Prince
Knight
Cannon Electro Wizard Little Prince Zap Fireball Wizard
Cannon
Zap Knight Fireball Wizard Electro Wizard Little Prince
Fireball
Zap Knight Cannon Electro Wizard Little Prince
Wizard
Knight Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Cannon Fireball Wizard P.E.K.K.A Little Prince
Little Prince
Knight Zap Cannon Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Wizard Electro Wizard
P.E.K.K.A Zap Knight Cannon Electro Wizard
Cannon P.E.K.K.A Knight Electro Wizard
Cannon P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Cannon Electro Wizard
Electro Wizard Zap Cannon Fireball Wizard Little Prince
Zap Cannon Fireball P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A
Knight Cannon Electro Wizard Little Prince
Electro Wizard Zap Knight Cannon Fireball Wizard
Zap Fireball Wizard Electro Wizard
Cannon P.E.K.K.A Zap Knight Fireball Wizard Electro Wizard
Fireball Wizard Zap Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Cannon Electro Wizard
Zap Cannon Fireball P.E.K.K.A Electro Wizard
Wizard Knight Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Zap Knight Wizard Electro Wizard Little Prince
Zap Wizard Knight Cannon Fireball Electro Wizard Little Prince
P.E.K.K.A Cannon Electro Wizard
Wizard Knight Cannon Fireball P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight Cannon
Fireball Wizard Zap Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Fireball
Electro Wizard Zap Knight Fireball P.E.K.K.A Little Prince
Zap Cannon Fireball Wizard P.E.K.K.A Electro Wizard
Zap Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Knight Fireball Wizard Electro Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Little Prince
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Little Prince
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard Little Prince
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Knight Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Little Prince
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: